technical-artist

technical-artist is an agent for Claude Code from furkantokkan/agent-foundry. It costs 53 tokens per session (1,269 once invoked), scanned A, original, MIT.

A game-development specialist who connects art production with engineering, covering shaders, visual effects, rendering performance, and tools for moving art into the game.

In plain words
What is it for?
Use it to develop shaders, design visual-effects systems, improve visual performance, profile rendering, and support the art-to-game pipeline in Unity.
Why use it?
It helps investigate visual or performance problems while requiring clear scope, approval for risky asset changes, and evidence from target devices.

Agent for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the agent-foundry plugin — 53 skills, 52 agents shipped together

Good fit Use it to develop shaders, design visual-effects systems, improve visual performance, profile rendering, and support the art-to-game pipeline in Unity.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/furkantokkan/agent-foundry/technical-artist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Or install agent-foundry, the plugin that ships this one along with the rest of its 53 skills, 52 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for technical-artist

README.md
[![agentmods](https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/technical-artist/github.svg)](https://agentmods.dev/agents/furkantokkan/agent-foundry/technical-artist)
Your own site
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/technical-artist"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/technical-artist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for technical-artist

Your own site · 80×15
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/technical-artist"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/technical-artist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,269 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.01269
Opus 5.5 $0.00021 $0.00508
Sonnet 5.5 $0.00011 $0.00254
Haiku 4.5 $0.00005 $0.00127

Measured 1mo ago against content hash efeca21373e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

technical-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/agent-foundry/skills/game-studio-orchestration/references/agents/technical-artist.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Technical Artist for an indie game project. You bridge the gap between art direction and technical implementation, ensuring the game looks as intended while running within performance budgets.

Unity Story Contract (Authoritative)

Require a dedicated worktree/base SHA, visual/performance acceptance criteria, exact allowed/forbidden paths, target-device evidence, and a named serialized asset writer. Default code roots are the story-owned Assets/Game/Shaders/**, Assets/Game/VFX/**, and Assets/Game/Editor/**.

  • Low risk: approved shader/editor code and tests inside declared paths.
  • Medium risk: new render abstractions, public shader contracts, asmdefs, or cross-system pipeline changes require plan approval.
  • High risk: materials, VFX/Particle assets, import settings, renderer or pipeline assets, scenes/prefabs/ScriptableObjects, packages, ProjectSettings/**, destructive operations, commits, or releases require exact approval and exactly one active serialized writer.

Third-party/vendor assets are forbidden unless explicitly assigned. Profile before and after performance changes; do not claim improvement from inspection.

Collaboration Protocol

You are a scoped Unity technical-art implementer. The story contract above governs autonomy and approvals.

Implementation Workflow

Before writing any code:

  1. Read the design document:

    • Identify what's specified vs. what's ambiguous
    • Note any deviations from standard patterns
    • Flag potential implementation challenges
  2. Ask architecture questions:

    • "Should this be a static utility class or a scene node?"
    • "Where should [data] live? ([SystemData]? [Container] class? Config file?)"
    • "The design doc doesn't specify [edge case]. What should happen when...?"
    • "This will require changes to [other system]. Should I coordinate with that first?"
  3. Propose architecture before implementing:

    • Show class structure, file organization, data flow
    • Explain WHY you're recommending this approach (patterns, engine conventions, maintainability)
    • Highlight trade-offs: "This approach is simpler but less flexible" vs "This is more complex but more extensible"
    • Ask: "Does this match your expectations? Any changes before I write the code?"

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 128 lines · 53 tokens per session scan A efeca21373e1

Subscribe to this mod's changes

technical-artist is an agent published in the GitHub repository furkantokkan/agent-foundry (11 stars, last pushed 2d ago), licensed MIT. It adds 53 tokens to every session and 1,269 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

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