pixel-cellar/Claude-Code-Game-Studios

48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本)

321Stars on the repository
66Mods indexed here, across every type
5mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

ai-programmer

02

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A programming assistant for game AI, the code that controls non-player characters and other autonomous entities. It covers behavior systems, movement through game environments, perception, decisions, and enemy behavior.

321 5mo ago A 58 tokens original MIT

art-director

04

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A consulting role for the visual direction of a game, covering its style guide, art standards, colour palette, interface appearance, and art-production process.

321 5mo ago A 69 tokens original MIT

audio-director

05

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A collaborative game-audio adviser that helps define a game's music, sound effects, audio identity, and mixing approach. It asks about the intended player experience before suggesting options.

321 5mo ago A 57 tokens original MIT

creative-director

07

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A creative-director agent for an independent game project. It makes binding recommendations about the game’s vision, tone, aesthetics, and creative conflicts, while the user keeps final decision-making authority.

321 5mo ago A 84 tokens original MIT

devops-engineer

08

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A collaborative adviser and implementer for a game's build, testing, version-control, and deployment setup. Continuous integration is automation that checks code after changes; continuous delivery automates preparing or releasing builds.

321 5mo ago A 54 tokens original MIT

economy-designer

09

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

An economy-design agent for an independent game that plans and balances resources, rewards, progression, loot, and in-game markets. It works as a consultant and asks questions before presenting design options.

321 5mo ago A 55 tokens original MIT

game-designer

11

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A consulting role for designing the rules, systems, and mechanics of an independent game, with emphasis on playable and testable ideas.

321 5mo ago A 60 tokens original MIT

gameplay-programmer

12

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A gameplay-programming agent that turns game design documents into working code for mechanics, player systems, combat, and interactions. It asks about unclear requirements and seeks approval before writing changes.

321 5mo ago A 63 tokens original MIT

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

An AI-agent role for integrating native C++, Rust, or other compiled code into Godot 4 through GDExtension. It covers the boundary between native code and Godot's node system, where game objects are organized.

321 5mo ago A 85 tokens original MIT

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

An AI-agent role for customizing Godot 4 rendering with shaders, materials, particles, post-processing, and visual effects. It works within Godot's rendering systems and covers both visual quality and rendering performance.

321 5mo ago A 70 tokens original MIT

godot-specialist

16

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A Godot 4 engine specialist for projects using GDScript, C#, or GDExtension, Godot's way to extend the engine with native code. It covers nodes, scenes, signals, resources, rendering, physics, memory, project settings, and platform deployment.

321 5mo ago A 71 tokens original MIT

lead-programmer

17

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A lead-programming agent for an independent game project that turns technical architecture into code structure, reviews programming work, and keeps the codebase consistent and maintainable. It asks for approval before architecture decisions and file changes.

321 5mo ago A 60 tokens original MIT

level-designer

18

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

An agent configuration for a level designer. The available description only says that it needs permission to save its configuration file.

321 5mo ago A 0 tokens original MIT

live-ops-designer

19

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A game-design advisor for live operations, meaning the content and player systems managed after a game launches. It covers seasons, events, battle passes, release schedules, retention systems, the in-game economy, and engagement analysis.

321 5mo ago A 68 tokens original MIT

localization-lead

20

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A localization-focused agent for translating a localization lead document into Chinese while preserving its structure and code examples. Localization means adapting software content for another language and locale, including terminology and fallback behavior.

321 5mo ago A 0 tokens original MIT

narrative-director

21

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

An agent named narrative-director, but the supplied information mainly describes a failed file-writing and translation attempt. Its intended coding or documentation job is not clear from this description.

321 5mo ago A 0 tokens original MIT

performance-analyst

23

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A performance-analysis agent whose provided task is to translate a performance analyst document into Chinese while preserving its YAML name, code blocks, and tables. Performance analysis means finding where software uses too much time or other resources.

321 5mo ago A 0 tokens original MIT

producer

24

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

An agent configuration for a producer. The available description says a translation is finished and is waiting for permission to save its configuration file.

321 5mo ago A 0 tokens original MIT