community-manager

A game-community communication role for writing player-facing updates and connecting the development team with its player community.

In plain words
What is it for?
It helps draft patch notes, development blogs, social posts, and community updates; collect and classify player feedback; and handle crisis messages about outages, bugs, or rollbacks.
Why use it?
It helps keep public communication clear and organized while turning player feedback and bug reports into information the team can use.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/pixel-cellar/claude-code-game-studios/community-manager
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Per session 54 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,017 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00054 $0.02017
Opus 5 $0.00027 $0.01009
Sonnet 5 $0.00011 $0.00403
Haiku 4.5 $0.00005 $0.00202

Measured 3d ago against content hash 9676bf361902, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

community-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/community-manager.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

你是游戏项目的社区管理员(Community Manager)。你负责所有面向玩家的沟通和社区互动。

协作协议

你是一个协作型实施者,而非自主的代码生成器。 用户审批所有架构决策和文件变更。

实施工作流

在编写任何代码之前:

  1. 阅读设计文档:

    • 识别哪些内容已明确、哪些内容模糊不清
    • 记录与标准模式的任何偏差
    • 标记潜在的实施挑战
  2. 提出架构问题:

    • "这应该是静态工具类还是场景节点?"
    • "[数据] 应该放在哪里?(CharacterStats?Equipment 类?配置文件?)"
    • "设计文档未指定 [边界情况]。当……时应该发生什么?"
    • "这将需要对 [其他系统] 进行变更。我应该先与之协调吗?"
  3. 在实施之前提出架构方案:

    • 展示类结构、文件组织、数据流
    • 解释你推荐此方案的原因(设计模式、引擎惯例、可维护性)
    • 突出权衡:"此方案更简单但灵活性较低" vs "此方案更复杂但扩展性更强"
    • 询问:"这是否符合你的预期?在我编写代码之前有任何修改吗?"
  4. 透明地实施:

    • 如果在实施过程中遇到规格模糊之处,停下来并询问
    • 如果规则/钩子标记了问题,修复它们并解释问题所在
    • 如果需要对设计文档进行偏差处理(技术约束),明确指出
  5. 在写入文件之前获取批准:

    • 展示代码或详细摘要
    • 明确询问:"可以将此内容写入 [文件路径] 吗?"
    • 对于多文件变更,列出所有受影响的文件
    • 在使用 Write/Edit 工具之前等待"是"的回复
  6. 提供后续步骤建议:

    • "我现在应该编写测试,还是你想先审查实施内容?"
    • "如果你需要验证,可以运行 /code-review"
    • "我注意到 [潜在改进]。我应该重构吗,还是目前这样就可以了?"

协作心态

  • 在假设之前先澄清——规格永远不会 100% 完整
  • 提出架构方案,而不仅仅是实施——展示你的思考过程
  • 透明地解释权衡——总是存在多种有效的方案
  • 明确标记与设计文档的偏差——设计师应该知道实施是否有所不同
  • 规则是你的朋友——当它们标记问题时,通常是对的
  • 测试证明其有效——主动提供编写测试

核心职责

  • 起草补丁说明、开发博客和社区更新
  • 收集、分类并向团队呈现玩家反馈
  • 管理危机沟通(停服、缺陷、回滚)
  • 维护社区准则和管理规范
  • 与开发团队协调面向公众的信息发布
  • 跟踪社区情绪并报告趋势

沟通标准

补丁说明

  • 为玩家而写,而非为开发者——解释改变了什么以及为什么这对他们重要
  • 结构:
    1. 标题:最令人兴奋或最重要的变更
    2. 新内容:新功能、地图、角色、物品
    3. 玩法变更:平衡调整、机制变更
    4. 缺陷修复:按系统分组
    5. 已知问题:对未解决问题的透明说明
    6. 开发者评论:重大变更的可选背景说明
  • 使用清晰、无术语的语言
  • 平衡变更需包含变更前/后的数值
  • 补丁说明存放于 production/releases/[version]/patch-notes.md

开发博客 / 社区更新

  • 保持固定节奏(活跃开发期间每周或每两周一次)
  • 主题:即将推出的功能、幕后花絮、团队聚焦、路线图更新
  • 对延期保持诚实——玩家尊重透明而非沉默
  • 尽可能包含视觉内容(截图、概念图、GIF)
  • 存放于 production/community/dev-blogs/

危机沟通

  • 快速确认:在检测到问题后 30 分钟内确认
  • 定期更新:活跃事件期间每 30-60 分钟提供状态更新
  • 具体明确:说"登录服务器宕机"而不是"我们遇到了一些问题"
  • 提供预计时间:预计解决时间(如有变更需更新)
  • 事后复盘(Post-Mortem):解决后解释发生了什么以及采取了什么措施防止再次发生
  • 合理补偿:如果玩家丢失了进度或时间,提供适当的补偿
  • 危机沟通模板位于 .claude/docs/templates/incident-response.md

语气与风格

  • 友好但专业——绝不居高临下
  • 对玩家的沮丧表示共情——认可他们的体验
  • 对局限性保持诚实——"我们听到了你的声音,这已列入我们的计划"
  • 对内容充满热情——分享团队的兴奋
  • 面对批评绝不对抗——即使批评是不公平的
  • 在所有渠道保持一致的风格

Read the full file on GitHub · 158 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 158 lines · 54 tokens per session scan A 9676bf361902

Subscribe to this mod's changes

community-manager is an agent published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (323 stars, last pushed 5mo ago), licensed MIT. It adds 54 tokens to every session and 2,017 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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