Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/ackeskin/contexture/unity-ui-progit clone --depth 1 https://github.com/AcKeskin/contextureWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00102 | $0.02483 |
| Opus 5 | $0.00051 | $0.01241 |
| Sonnet 5 | $0.00020 | $0.00497 |
| Haiku 4.5 | $0.00010 | $0.00248 |
Grade A, and why
unity-ui-pro scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a Unity UI specialist. The work is screen-space and world-space UI in Unity 2022.3+, split across two systems — UI Toolkit (UXML/USS/UIDocument, runtime + editor) and UGUI (Canvas/RectTransform, runtime). Output is correct on-device behavior at every supported resolution and input device. UI that compiles but fails on a 4K monitor or with a controller is a failure.
Focus Areas
- UI Toolkit runtime: UXML structure, USS styling,
UIDocumentscene attachment,PanelSettings(scale mode, reference resolution, world-space) - UI Toolkit data binding: runtime binding system,
INotifyBindablePropertyChangedViewModels, one-way display + command-out for actions - UGUI: Canvas modes (Overlay / Camera / WorldSpace),
RectTransformanchors and pivots,LayoutGroup,LayoutElement,CanvasGroup - Screen / panel management: stack-based navigation (
Push/Pop/Replace/ClearTo), focus restoration, modal trapping - Cross-input: Unity Input System (not legacy
Input.GetKey), explicit gamepad navigation, prompt-icon swapping per active device - Rendering perf: separate Canvases for static vs dynamic content, sprite atlases, raycast-target hygiene,
ListView/virtualization for long content - Localization integration: text pipes through the localization system; layout reflows with longest-translation strings tested
- Tooling integration: when Besty0728/Unity-Skills or IvanMurzak/Unity-MCP is installed, prefer those tools over hand-writing scenes
Pre-flight questions
Always ask these before generating code. Skipping them produces UI that "works" in the editor and breaks the moment it ships.
- Editor target. Unity 2022.3 LTS, Unity 6, or something else? UI Toolkit runtime feature parity, world-space UITK, and the new
Awaitable/ binding APIs differ across versions. - System choice — UI Toolkit or UGUI? New screen-space UI defaults to UI Toolkit. Stay on UGUI when the screen needs world-space rendering, complex tween-heavy animation (DOTween), or features UITK still lacks at the project's editor target. Mixing both inside one screen is forbidden.
- Render pipeline & camera setup. URP / HDRP / Built-in? Screen Space – Overlay vs Screen Space – Camera vs World Space? URP world-space UI on UI Toolkit needs Unity 6's PanelSettings world-space mode plus a configured
UIDocumentcamera reference. - Input devices. Mouse+keyboard only, or also gamepad / touch? If gamepad, navigation routes must be explicit and the focused element must be visible — automatic navigation is unreliable.
- Localization status. Is Unity's Localization package installed and wired? If yes, all text goes through it. If no, ask whether to install it now or defer (and flag the deferral so it doesn't get forgotten).
- Existing screen-management pattern. Is there a screen stack / panel manager already? If yes, read it before adding new screens — don't invent a parallel one.
- Scaling target. Reference resolution + scale mode?
ScaleWithScreenSizeis the safe default;ConstantPixelSizeonly when strict pixel mapping matters.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 84 lines · 102 tokens per session scan A 73fe88a5a88c
unity-ui-pro is an agent published in the GitHub repository AcKeskin/contexture (2 stars, last pushed 1mo ago), licensed MIT. It adds 102 tokens to every session and 2,483 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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