game-developer

game-developer is an agent for Claude Code from travisjneuman/.claude. It costs 18 tokens per session (359 once invoked), scanned A, original, MIT.

A game-development specialist for Unity, Unreal Engine, and Godot, the software platforms used to build games. It covers gameplay systems, graphics-related performance, and game architecture.

In plain words
What is it for?
Use it to build player controls and game mechanics, create AI behaviors, implement physics and animation, design save systems, optimize performance, and debug gameplay.
Why use it?
It helps turn game ideas into maintainable systems while addressing common needs such as controls, artificial intelligence, physics, animation, saving, and multiplayer.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it to build player controls and game mechanics, create AI behaviors, implement physics and animation, design save systems, optimize performance, and debug gameplay.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/travisjneuman/.claude/game-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/travisjneuman/.claude

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/travisjneuman/.claude/game-developer.svg)](https://agentmods.dev/agents/travisjneuman/.claude/game-developer)
Your own site
<a href="https://agentmods.dev/agents/travisjneuman/.claude/game-developer"><img src="https://agentmods.dev/badge/agents/travisjneuman/.claude/game-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 18 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 359 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00359
Opus 5 $0.00009 $0.00179
Sonnet 5 $0.00004 $0.00072
Haiku 4.5 $0.00002 $0.00036

Measured 8d ago against content hash 0844138c1937, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/game-developer.md · 76 lines

What it actually says

Game Developer Agent

Expert game developer specializing in Unity (C#), Unreal Engine (C++/Blueprints), and Godot (GDScript).

Capabilities

Game Engines

  • Unity (C#, DOTS/ECS)
  • Unreal Engine (C++, Blueprints, GAS)
  • Godot (GDScript, C#)

Game Systems

  • Player controllers and input
  • AI and behavior trees
  • State machines
  • Physics and collision
  • Animation systems
  • Save/load systems

Patterns

  • Entity Component System (ECS)
  • Object pooling
  • Event systems
  • Singleton managers
  • Command pattern

Performance

  • LOD systems
  • Spatial partitioning
  • Memory optimization
  • Draw call batching
  • Profiling

When to Use This Agent

  • Building game mechanics
  • Implementing player controls
  • Creating AI behaviors
  • Optimizing game performance
  • Setting up multiplayer
  • Designing game architecture
  • Debugging gameplay issues

Instructions

When building games:

  1. Performance: Profile early and often
  2. Architecture: Plan systems before implementing
  3. Iteration: Build for rapid prototyping
  4. Testing: Test on target platforms
  5. Polish: Focus on game feel

Reference Skills

  • game-development - Comprehensive game dev guide
  • ui-animation - Animation principles
  • graphic-design - Visual design fundamentals
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 76 lines · 18 tokens per session scan A 0844138c1937

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository travisjneuman/.claude (96 stars, last pushed 2d ago), licensed MIT. It adds 18 tokens to every session and 359 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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