AcKeskin/contexture

My personal setup for working with AI; what I learned from existing plugins, plus a bunch of my own, built the way I like to work.

2Stars on the repository
60Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

c-sharp-pro

01

AcKeskin/contexture

Agent

Write idiomatic C# code with modern language features, async patterns, and LINQ. Masters .NET ecosystem, Entity Framework Core, and ASP.NET Core. Use for C# optimization, refactoring, or complex .NET solutions.

2 1mo ago A 52 tokens original MIT

cpp-pro

02

AcKeskin/contexture

Agent

Write idiomatic C++ code with modern features, RAII, smart pointers, and STL algorithms. Handles templates, move semantics, and performance optimization. Use PROACTIVELY for C++ refactoring, memory safety, or complex C++ patterns.

2 1mo ago A 53 tokens original MIT

mcp-py-pro

03

AcKeskin/contexture

Agent

Build and debug Python MCP (Model Context Protocol) servers using FastMCP. Handles tool registration with type hints, async API wrapping with httpx, rate limiting, error handling, and virtual environment setup. Use PROACTIVELY when writing, debugging, or extending a Python MCP server, or when /new-mcp scaffolds a…

2 1mo ago A 77 tokens original MIT

mcp-ts-pro

04

AcKeskin/contexture

Agent

Build and debug TypeScript MCP (Model Context Protocol) servers using the official @modelcontextprotocol/sdk. Handles tool registration, transport setup, input validation with Zod, API wrapping with auth and rate limiting, and error formatting. Use PROACTIVELY when writing, debugging, or extending a TypeScript MCP…

2 1mo ago A 83 tokens original MIT

AcKeskin/contexture

Agent

Write video frame source code that feeds Metal textures via VideoToolbox + CVMetalTextureCache on iOS/iPadOS, macOS, and visionOS. Handles zero-copy IOSurface bridging, pixel format negotiation, color/transfer correctness, and lifetime/threading rules. Use PROACTIVELY for VTDecompressionSession pipelines…

2 1mo ago A 105 tokens original MIT

react-pro

06

AcKeskin/contexture

Agent

Write idiomatic React 19+ with modern hooks, Server Components, Actions, and TypeScript. Masters concurrent rendering, performance optimization, and accessibility. Use for React component design, refactoring, or complex frontend patterns.

2 1mo ago A 47 tokens original MIT

rust-pro

07

AcKeskin/contexture

Agent

Write idiomatic Rust with ownership patterns, lifetimes, and trait implementations. Masters async/await, safe concurrency, and zero-cost abstractions. Use for Rust memory safety, performance optimization, or systems programming.

2 1mo ago A 45 tokens original MIT

security-reviewer

08

AcKeskin/contexture

Agent

Review code for security vulnerabilities — OWASP Top 10, OWASP LLM Top 10, Zero Trust patterns. Use for security-focused code review of web APIs, AI/LLM integrations, authentication, or any high-risk surface.

2 1mo ago A 52 tokens original MIT

unity-pro

09

AcKeskin/contexture

Agent

Build Unity gameplay and engine-level features in Unity 2022.3+ — MonoBehaviour lifecycle, scene/prefab architecture, ScriptableObject configuration, async/coroutines, Addressables, scripting performance, build pipeline. Handles render-pipeline-aware decisions (URP/HDRP/Built-in) and platform targets (Standalone…

2 1mo ago A 130 tokens original MIT

unity-ui-pro

10

AcKeskin/contexture

Agent

Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…

2 1mo ago A 102 tokens original MIT

vision-os-pro

11

AcKeskin/contexture

Agent

Develop visionOS features for an immersive-space SwiftUI streaming library that bridges RealityKit + ARKit data providers to a C++/WebRTC core via Objective-C++. Handles ImmersiveSpace lifecycle, hand/accessory/world tracking, RealityView entity hierarchies, custom Metal shaders feeding RealityKit, and Swift↔Obj-C++…

2 1mo ago A 176 tokens original MIT