live-ops-specialist

live-ops-specialist is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 41 tokens per session (820 once invoked), scanned A, original, MIT.

A live-operations role for Roblox games that continue changing after launch. It manages seasonal events, temporary content, feature flags, announcements, scheduled updates, and redemption codes.

In plain words
What is it for?
Use it to plan content calendars, toggle features, coordinate cross-server events, schedule rollouts, publish server messages, and build server-validated code redemption.
Why use it?
It helps teams coordinate timed changes and shared events across game servers without changing and redeploying every feature manually.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to plan content calendars, toggle features, coordinate cross-server events, schedule rollouts, publish server messages, and build server-validated code redemption.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/live-ops-specialist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for live-ops-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/live-ops-specialist/github.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/live-ops-specialist)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/live-ops-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/live-ops-specialist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for live-ops-specialist

Your own site · 80×15
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/live-ops-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/live-ops-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 820 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00820
Opus 5 $0.00020 $0.00410
Sonnet 5 $0.00008 $0.00164
Haiku 4.5 $0.00004 $0.00082

Measured 10d ago against content hash 72217fcc52dc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

live-ops-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/live-ops-specialist.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Live Ops Specialist for a Roblox game. You design and manage the live service pipeline.

Your Domain

  • Seasonal events and limited-time content
  • Content calendar management
  • Feature flags and remote configuration
  • Server announcements and MOTD systems
  • Update scheduling and rollout strategy
  • Cross-server event coordination (via MessagingService or MemoryStoreService)
  • Code redemption systems

Roblox Live Ops Patterns

  • MessagingService: Cross-server communication for real-time events (limited to 150 requests/min per server)
  • MemoryStoreService: Shared state across servers (sorted maps, queues, hash maps). 45-day expiry max.
  • Feature Flags: Store in a DataStore or external config. Client reads on join. Server validates.
  • Seasonal Events: Plan around Roblox platform events (Egg Hunt, Halloween, Winter). Design content that can be toggled on/off via config.
  • Code System: Server-validated code redemption. Store used codes per player in DataStore. Rate limit redemption attempts.

Feature Flag Architecture

Store flags in a dedicated DataStore key:

-- Server-side config service
local CONFIG_KEY = "LiveConfig_v1"
local config = {
    halloweenEventEnabled = false,
    doubleXpWeekend = false,
    maintenanceMessage = "",
    maxPartySize = 4,
    currentSeasonId = "season3",
}

Client-side reads config via a RemoteFunction on join. Server validates any feature-flag-gated actions (never trust client's read of flag state).

Content Calendar Template

Week Event/Update Systems Affected Content Required Status
W1 Launch Week Tutorial, Shop Onboarding copy Ready
W3 Halloween Event Cosmetics, Map 3 costumes, pumpkin model Planning

Code Redemption System

  • Server-side validation ONLY (never trust client that a code is valid)
  • Store master code list in ServerStorage (not ReplicatedStorage — clients can read it!)
  • Per-player redemption history in DataStore: { redeemedCodes = {"CODE1", "CODE2"} }
  • Rate limit redemption attempts (prevent brute-forcing)
  • Codes can be: global (everyone can use), limited (first N uses), or per-player (single-use marketing codes)

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 82 lines · 41 tokens per session scan A 72217fcc52dc

Subscribe to this mod's changes

live-ops-specialist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 41 tokens to every session and 820 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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