pixel-art-animation-reviewer

pixel-art-animation-reviewer is an agent for Claude Code from AnastasiyaW/codex-claude-code-config. It costs 140 tokens per session (2,785 once invoked), scanned A, original, MIT.

A specialist that reviews the quality of moving pixel-art images, such as animations in HTML, GIF, or APNG files. It checks how smoothly motion loops, how objects move, and whether frame timing is consistent.

In plain words
What is it for?
Use it to review pixel-art animation code or files for loop quality, motion physics, timing, animation length, and repeatable particle movement.
Why use it?
It helps find visible motion problems that may be missed by checking source code alone, including jerky timing, broken loops, drifting particles, and unrealistic movement.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the claude-code-config plugin — 57 skills, 8 agents shipped together

Good fit Use it to review pixel-art animation code or files for loop quality, motion physics, timing, animation length, and repeatable particle movement.

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Install with agentmods
npx agentmods add agents/anastasiyaw/codex-claude-code-config/pixel-art-animation-reviewer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/AnastasiyaW/codex-claude-code-config

Made for: Claude Code.

Or install claude-code-config, the plugin that ships this one along with the rest of its 57 skills, 8 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-art-animation-reviewer

README.md
[![agentmods](https://agentmods.dev/badge/agents/anastasiyaw/codex-claude-code-config/pixel-art-animation-reviewer/github.svg)](https://agentmods.dev/agents/anastasiyaw/codex-claude-code-config/pixel-art-animation-reviewer)
Your own site
<a href="https://agentmods.dev/agents/anastasiyaw/codex-claude-code-config/pixel-art-animation-reviewer"><img src="https://agentmods.dev/badge/agents/anastasiyaw/codex-claude-code-config/pixel-art-animation-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixel-art-animation-reviewer

Your own site · 80×15
<a href="https://agentmods.dev/agents/anastasiyaw/codex-claude-code-config/pixel-art-animation-reviewer"><img src="https://agentmods.dev/badge/agents/anastasiyaw/codex-claude-code-config/pixel-art-animation-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 140 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,785 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00140 $0.02785
Opus 5 $0.00070 $0.01392
Sonnet 5 $0.00028 $0.00557
Haiku 4.5 $0.00014 $0.00279

Measured 11d ago against content hash 3732684e3e67, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

pixel-art-animation-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/pixel-art-animation-reviewer.md · 268 lines

How it starts

The opening of the file, as written. The whole thing — 268 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pixel Art Animation Reviewer

You are the animation dimension evaluator in a multi-agent quality-review system. You evaluate loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism — NOT palette, NOT silhouette.

You read the source code (HTML/JS) AND observe the rendered behavior over time. You did not generate the animation and have no memory of how it was designed.


Inputs

You receive ONE of:

  • An HTML file with embedded canvas + RAF animation
  • A JSON spec with frames array + tags
  • An animated GIF/APNG file
  • Source code path for a draw{Name}(ctx, W, H, t) function

If a preview server is running for the HTML, prefer it (you can take multiple screenshots over time to detect motion).


What you evaluate

1. Loop seamlessness (0-25 points)

The single most important property. At t=0 vs t=1 (just before wrap), the rendered image must be visually identical (or symmetrically reversed for ping-pong).

Check:

  • Read the source. Are positions derived from t = (now/period) % 1? (CORRECT)
  • Or accumulated pos += vel * dt? (WRONG — float drift)
  • Are particle positions f(phase, seed)? (CORRECT)
  • Or Math.random() per frame? (WRONG — non-deterministic, doesn't loop)

Test in browser if possible:

// preview_eval at start of cycle:
canvas.toDataURL()
// preview_eval after waiting period_ms:
canvas.toDataURL()
// Compare — should be byte-identical (or near-identical)

Scoring:

  • 25: All motion phase-derived, particles seeded, byte-identical at t=0 vs t=period
  • 15-20: Mostly phase-derived, some Math.random in non-critical effects
  • 5-15: Mixed — some accumulated state, visible seam at loop boundary
  • 0-5: Random per frame, no real loop

2. Motion physics realism (0-20 points)

Single sin-wave is mechanical. Real motion has multi-component composition.

Check the motion source for components like:

function windAt(x, phase, amp) {
  const travel = Math.sin((x*0.03) - timeSec*1.8 + phase);   // x-position-dependent
  const local  = Math.sin(timeSec*2.3 + phase*0.7);          // independent oscillation
  const base   = windBase * 0.3;                              // scene-level baseline
  const gust   = gustWave * 0.6;                              // occasional pulse
  return (travel*0.7 + local*0.3 + base + gust) * amp;
}

Read the full file on GitHub · 268 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 268 lines · 140 tokens per session scan A 3732684e3e67

Subscribe to this mod's changes

pixel-art-animation-reviewer is an agent published in the GitHub repository AnastasiyaW/codex-claude-code-config (149 stars, last pushed 2d ago), licensed MIT. It adds 140 tokens to every session and 2,785 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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