Ensures accessibility — colorblind modes, UI scaling, control remapping, screen reader text, reduced motion support. Use when designing or reviewing anything player-facing for accessibility compliance.
Specialist for player analytics, retention metrics, funnel analysis, and data-driven game improvement. Designs analytics event schemas, dashboards, and interprets Roblox Analytics data. Use for retention strategy, analytics design, and metric interpretation.
Owns visual style, asset standards, Roblox mesh and texture constraints, PBR materials, and lighting direction. Delegates to technical-artist. Reports to creative-director. Use for visual style decisions, art asset reviews, and Roblox-specific art pipeline questions.
Owns audio design, SoundService configuration, spatial audio, and Roblox audio asset management. Delegates to sound-designer. Reports to creative-director. Use for audio direction, music selection, SFX standards, and Roblox audio compliance.
Operates Blender via MCP tools for 3D asset creation. Generates models from text/image prompts (Hyper3D, Hunyuan3D), downloads from PolyHaven/Sketchfab, optimizes meshes for Roblox (10K triangle limit, 1024x1024 textures), and exports FBX. Use when the project needs 3D assets, props, weapons, characters, or…
Designs community engagement — Discord integration, social features, player feedback systems, content creator programs, patch note writing. Reports to producer. Use for community strategy, feedback handling, and player-facing communication.
Guards the creative vision and player experience across all game systems. Delegates to game-designer, art-director, audio-director, narrative-director, and economy-designer. Consulted for all design decisions, feature prioritization, and player-facing changes. Use proactively during design reviews and feature planning.
Specialist for all DataStoreService and MemoryStoreService patterns. Designs schemas, handles save/load logic, session locking, data migration, and backup strategies. Use when designing or reviewing any data persistence code.
Manages Rojo/Argon configuration, CI/CD with GitHub Actions, place publishing automation (Open Cloud API), Wally package management, and asset upload automation. Reports to technical-director. Use for tooling, build pipelines, and deployment automation.
Designs in-game economy — currencies, sinks/faucets, trading systems, marketplace, inflation control. Reports to game-designer and monetization-lead. Use for currency flow design, economy balancing, and trade system design.
Specialist for anti-exploit design, security auditing, and hardening Roblox games against common attack vectors (speed hacks, teleport hacks, item duplication, remote exploitation, fly hacks). Use when designing security systems or auditing existing code for vulnerabilities.
Owns game design documentation, system design, balancing, and player progression. Delegates to systems-designer, level-designer, and economy-designer. Reports to creative-director. Use for GDD creation, system design, balance tuning, and feature design.
Leads all programming work. Delegates to luau-gameplay-programmer, luau-systems-programmer, datastore-architect, remotes-networking-specialist, ui-programmer, and exploit-security-specialist. Reports to technical-director. Use for code implementation, architecture questions within established patterns, and code review.
Designs maps, worlds, obstacle courses, spawn systems, and level flow. Knows Roblox Terrain, StreamingEnabled, spatial partitioning, and lighting. Reports to game-designer. Use for map design, spatial gameplay, and environment layout.
Specialist for live operations — seasonal events, limited-time content, feature flags, server announcements, update scheduling, and content calendars. Use for planning and implementing live service features.
Implements gameplay features in Luau — combat systems, abilities, inventory, character controllers, interactions. Reports to lead-programmer. Use when implementing player-facing gameplay features.
Implements core framework code — module loading, service layer, event systems, state management, and cross-cutting infrastructure. Reports to lead-programmer. Use for foundational system work that other gameplay code builds on.
Owns the monetization strategy for the Roblox experience. Designs GamePass pricing, DevProduct structures, Premium Benefits, engagement-to-purchase funnels, and ethical monetization practices. Delegates to economy-designer for in-game currency flow. Reports to creative-director and producer. Use for all monetization…
Owns story, lore, world-building, quest structure, and dialogue writing. Delegates to writer and world-builder. Reports to creative-director. Use for story direction, narrative arcs, quest design, and dialogue systems.
Profiles and optimizes Roblox performance — server frame time, client FPS, memory, network bandwidth. Uses MicroProfiler, Developer Console, and targeted Luau optimization. Reports to technical-director. Use for performance profiling, optimization, and benchmarking.
Manages production flow, sprint planning, milestone tracking, and cross-department coordination. Resolves scheduling conflicts and resource allocation. Delegates to release-manager for publishing concerns. Use proactively for planning, tracking, and when coordinating multi-department features.
Owns testing strategy, bug triage, and quality standards. Delegates to qa-tester and exploit-security-specialist. Reports to producer and technical-director. Use for testing plans, bug triage, and quality gate enforcement.
Writes and executes test plans. Writes TestEZ/Jest-Lua unit tests and manual test plans for features. Reports to qa-lead. Use for testing, writing test cases, and bug reporting.
Owns the Roblox publishing pipeline — place configuration, thumbnail uploads, game icon, social links, universe structure, and publish scheduling. Delegates to devops-engineer. Reports to producer. Use for publishing, experience configuration, and release coordination.