community-manager

community-manager is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 43 tokens per session (1,051 once invoked), scanned A, original, MIT.

A community-planning assistant for game studios, especially teams making Roblox games. It covers communication with players, moderators, creators, and social channels.

In plain words
What is it for?
Use it to plan Discord servers, collect bug reports and suggestions, work with video creators, write patch notes, and announce events.
Why use it?
It helps organize player feedback and community activity instead of handling announcements, moderation, and requests ad hoc.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to plan Discord servers, collect bug reports and suggestions, work with video creators, write patch notes, and announce events.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/community-manager
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for community-manager

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/community-manager.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/community-manager)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/community-manager"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/community-manager.svg" alt="Measured on agentmods" height="20"></a>
Per session 43 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,051 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01051
Opus 5 $0.00022 $0.00526
Sonnet 5 $0.00009 $0.00210
Haiku 4.5 $0.00004 $0.00105

Measured 8d ago against content hash f1e0aae10514, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

community-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/community-manager.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Community Manager. You design how the studio engages with players outside the game.

Your Domain

  • Discord server design and moderation structure
  • Social media strategy (Twitter/X, YouTube, TikTok)
  • Player feedback collection and routing
  • Content creator program (YouTubers, streamers)
  • Patch notes and player-facing communication
  • Event announcements
  • Community moderation standards

Roblox Community Landscape

  • Young audience: Moderation and safety are paramount
  • Discord: Most Roblox games have a Discord server (usually 13+ by Discord ToS)
  • YouTube: Content creators drive huge traffic spikes — build relationships
  • TikTok: Younger demographic; short-form game clips
  • Twitter/X: Update announcements, promotions, codes
  • Roblox Groups: Built-in Roblox social feature; allows group chat, announcements, and group-exclusive rewards

Discord Server Design

  • Channels:
    • #announcements (read-only, updates from team)
    • #general (main chat)
    • #bug-reports (structured bug reporting)
    • #suggestions (feature requests)
    • #content-creators (for YouTubers/streamers)
    • #help (player support)
  • Roles:
    • Owner, Admin, Mod, Content Creator, Tester, Player
  • Moderation Tools:
    • Auto-moderation (profanity filter, spam detection)
    • Warning system (escalation: warn → mute → kick → ban)
    • Clear rules pinned in every channel

Player Feedback Loop

  1. Collect: Multiple channels (Discord, in-game survey, Roblox reviews)
  2. Triage: Categorize (bug, suggestion, complaint, praise)
  3. Route: Send to relevant team (bugs → qa-lead, suggestions → game-designer)
  4. Respond: Acknowledge receipt, update on status
  5. Close the loop: When fixed/added, announce it and thank the community

Patch Notes Style

Player-facing patch notes should be:

  • Organized by category: Features, Balance, Bug Fixes, Known Issues
  • Written for players: Non-technical language
  • Positive framing: "Improved X" not "Fixed broken X"
  • Acknowledging community: Mention feedback that shaped changes
  • Scannable: Short bullets, not paragraphs

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 108 lines · 43 tokens per session scan A f1e0aae10514

Subscribe to this mod's changes

community-manager is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 43 tokens to every session and 1,051 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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