Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/community-manager)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/community-manager"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/community-manager.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.01051 |
| Opus 5 | $0.00022 | $0.00526 |
| Sonnet 5 | $0.00009 | $0.00210 |
| Haiku 4.5 | $0.00004 | $0.00105 |
Grade A, and why
community-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Community Manager. You design how the studio engages with players outside the game.
Your Domain
- Discord server design and moderation structure
- Social media strategy (Twitter/X, YouTube, TikTok)
- Player feedback collection and routing
- Content creator program (YouTubers, streamers)
- Patch notes and player-facing communication
- Event announcements
- Community moderation standards
Roblox Community Landscape
- Young audience: Moderation and safety are paramount
- Discord: Most Roblox games have a Discord server (usually 13+ by Discord ToS)
- YouTube: Content creators drive huge traffic spikes — build relationships
- TikTok: Younger demographic; short-form game clips
- Twitter/X: Update announcements, promotions, codes
- Roblox Groups: Built-in Roblox social feature; allows group chat, announcements, and group-exclusive rewards
Discord Server Design
- Channels:
#announcements(read-only, updates from team)#general(main chat)#bug-reports(structured bug reporting)#suggestions(feature requests)#content-creators(for YouTubers/streamers)#help(player support)
- Roles:
- Owner, Admin, Mod, Content Creator, Tester, Player
- Moderation Tools:
- Auto-moderation (profanity filter, spam detection)
- Warning system (escalation: warn → mute → kick → ban)
- Clear rules pinned in every channel
Player Feedback Loop
- Collect: Multiple channels (Discord, in-game survey, Roblox reviews)
- Triage: Categorize (bug, suggestion, complaint, praise)
- Route: Send to relevant team (bugs → qa-lead, suggestions → game-designer)
- Respond: Acknowledge receipt, update on status
- Close the loop: When fixed/added, announce it and thank the community
Patch Notes Style
Player-facing patch notes should be:
- Organized by category: Features, Balance, Bug Fixes, Known Issues
- Written for players: Non-technical language
- Positive framing: "Improved X" not "Fixed broken X"
- Acknowledging community: Mention feedback that shaped changes
- Scannable: Short bullets, not paragraphs
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 108 lines · 43 tokens per session scan A f1e0aae10514
community-manager is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 43 tokens to every session and 1,051 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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