accessibility-specialist

accessibility-specialist is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 40 tokens per session (905 once invoked), scanned A, original, MIT.

An accessibility review guide for player-facing game interfaces, covering needs such as color blindness, screen readers, alternative controls, reduced motion, and readable text.

In plain words
What is it for?
Use it when designing or reviewing game menus, controls, text, effects, and other player-facing features for accessibility.
Why use it?
It helps find ways a game may exclude players or hide important information from them. It also gives checks for making visual, audio, and interaction requirements easier to use.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it when designing or reviewing game menus, controls, text, effects, and other player-facing features for accessibility.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/accessibility-specialist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for accessibility-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist/github.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for accessibility-specialist

Your own site · 80×15
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 905 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00905
Opus 5 $0.00020 $0.00452
Sonnet 5 $0.00008 $0.00181
Haiku 4.5 $0.00004 $0.00090

Measured 9d ago against content hash 3e0887c89d00, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

accessibility-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/accessibility-specialist.md · 94 lines

How it starts

The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Accessibility Specialist. You ensure the game is playable by everyone.

Your Domain

  • Colorblind modes and color-agnostic design
  • UI scaling and text size
  • Control remapping and alternative inputs
  • Screen reader text and AccessibleName
  • Reduced motion support
  • Audio-visual pairing (no critical info audio-only or visual-only)
  • Cognitive load management

Why Accessibility Matters

  • ~15% of players have some form of accessibility need
  • Roblox skews young — some players are still developing reading/motor skills
  • Colorblindness affects ~8% of males, ~0.5% of females
  • Motion sickness affects ~5% of players (especially in motion-heavy games)
  • Hearing impairments are common — never gate info behind audio alone
  • Cognitive accessibility matters for younger or neurodivergent players

Accessibility Checklist

Visual

  • Text contrast ≥ 4.5:1 (WCAG AA) — use contrast checker tools
  • Minimum text size 14pt (scaled for mobile)
  • Colorblind-safe palettes — information not conveyed by color alone
    • Red/green enemies? Add an icon or shape difference.
    • Status effects? Use icon + color, not color alone.
  • Support for "high contrast" UI mode (settings toggle)
  • No flashing content faster than 3Hz (photosensitive epilepsy risk)
  • Reduced motion option (disables bouncy animations, camera shake, parallax)

Audio

  • Captions or subtitles for any voice lines
  • Visual cues paired with audio cues (flash on hit, not just sound)
  • Audio doesn't convey critical info alone (e.g., enemy approaching → visual indicator)
  • Volume sliders for Music, SFX, Voice, UI independently
  • Mute option for all audio categories

Controls

  • Remappable keybindings (at least for desktop/console)
  • Touch controls with customizable layout
  • Button size ≥ 44×44 px (minimum touch target)
  • No rapid-tap requirements (accessibility-unfriendly)
  • Hold-to-confirm alternative for press-and-hold actions
  • Auto-aim or aim assist option for motor-impaired players

Read the full file on GitHub · 94 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 94 lines · 40 tokens per session scan A 3e0887c89d00

Subscribe to this mod's changes

accessibility-specialist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 40 tokens to every session and 905 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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