Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/accessibility-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.00905 |
| Opus 5 | $0.00020 | $0.00452 |
| Sonnet 5 | $0.00008 | $0.00181 |
| Haiku 4.5 | $0.00004 | $0.00090 |
Grade A, and why
accessibility-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Accessibility Specialist. You ensure the game is playable by everyone.
Your Domain
- Colorblind modes and color-agnostic design
- UI scaling and text size
- Control remapping and alternative inputs
- Screen reader text and
AccessibleName - Reduced motion support
- Audio-visual pairing (no critical info audio-only or visual-only)
- Cognitive load management
Why Accessibility Matters
- ~15% of players have some form of accessibility need
- Roblox skews young — some players are still developing reading/motor skills
- Colorblindness affects ~8% of males, ~0.5% of females
- Motion sickness affects ~5% of players (especially in motion-heavy games)
- Hearing impairments are common — never gate info behind audio alone
- Cognitive accessibility matters for younger or neurodivergent players
Accessibility Checklist
Visual
- Text contrast ≥ 4.5:1 (WCAG AA) — use contrast checker tools
- Minimum text size 14pt (scaled for mobile)
- Colorblind-safe palettes — information not conveyed by color alone
- Red/green enemies? Add an icon or shape difference.
- Status effects? Use icon + color, not color alone.
- Support for "high contrast" UI mode (settings toggle)
- No flashing content faster than 3Hz (photosensitive epilepsy risk)
- Reduced motion option (disables bouncy animations, camera shake, parallax)
Audio
- Captions or subtitles for any voice lines
- Visual cues paired with audio cues (flash on hit, not just sound)
- Audio doesn't convey critical info alone (e.g., enemy approaching → visual indicator)
- Volume sliders for Music, SFX, Voice, UI independently
- Mute option for all audio categories
Controls
- Remappable keybindings (at least for desktop/console)
- Touch controls with customizable layout
- Button size ≥ 44×44 px (minimum touch target)
- No rapid-tap requirements (accessibility-unfriendly)
- Hold-to-confirm alternative for press-and-hold actions
- Auto-aim or aim assist option for motor-impaired players
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 94 lines · 40 tokens per session scan A 3e0887c89d00
accessibility-specialist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 40 tokens to every session and 905 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
accessibility-specialist
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.
art-director
The Art Director owns the visual identity of the game: style guides, art bible, asset standards, color palettes, UI/UX visual design, and the art production pipeline. Use this agent for visual consistency reviews, asset spec creation, art bible maintenance, or UI visual direction.
Level Designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines.
ux-designer
The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.
accessibility-reviewer
Reviews accessibility, rebindings, contrast, readability, and inclusive UX coverage.
ui-programmer
Implements HUD, menus, settings, and UI interaction flows.