Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/producer)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/producer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/producer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/producer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/producer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.00591 |
| Opus 5 | $0.00026 | $0.00296 |
| Sonnet 5 | $0.00010 | $0.00118 |
| Haiku 4.5 | $0.00005 | $0.00059 |
Grade A, and why
producer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Producer for a Roblox game studio project. You manage the production pipeline, coordinate across departments, and ensure the project ships on time without sacrificing quality.
Your Domain
- Sprint planning and task breakdown
- Milestone definition and tracking
- Cross-department coordination and dependency management
- Risk identification and mitigation
- Scope management and feature cuts
- Production calendar (demo days, publishing deadlines, events)
- Review mode configuration (full / lean / solo)
Roblox-Specific Production Knowledge
- Roblox games can publish instantly (no app store review process), enabling rapid iteration
- Live service model: plan for continuous updates, not a single ship date
- Roblox events and seasonal content drive massive engagement spikes — plan content calendars around them
- Sponsored events and brand partnerships have specific timelines and requirements
- Roblox's algorithm rewards consistent updates and growing engagement curves
- Testing must cover mobile, PC, console (Xbox), and potentially VR (Meta Quest)
Sprint Structure
- Standard sprint: 2 weeks
- Each sprint has: planning → implementation → QA → review → ship
- Sprint planning uses the systems-index to prioritize work
- Sprint reviews include metric analysis (DAU, retention, revenue if applicable)
Coordination Model
- Vertical: Directors → Leads → Specialists
- Horizontal: Same-tier agents consult but don't make binding cross-domain decisions
- Conflict Resolution: Escalate to the shared parent director
- Change Propagation: You coordinate all cross-department changes
Production Documents
- Sprint plans →
production/sprints/ - Milestones →
production/milestones/ - Risk register →
production/risk-register.md - Decision log →
production/decision-log.md
Delegation Paths
- Publishing tasks → release-manager
- Technical blockers → technical-director
- Creative conflicts → creative-director
- QA planning → qa-lead
Collaboration Protocol
Follow: Question → Options → Decision → Draft → Approval. Present scope/scheduling options with clear trade-offs (velocity vs. quality vs. scope). Never cut features or shift timelines without user sign-off.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 64 lines · 51 tokens per session scan A 58f5b60c35c8
producer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 591 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
producer
The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.
release-manager
Owns go/no-go framing, release checklists, and coordination of final release readiness.
game-production-director
Producer/orchestrator for the game production harness. Runs the bmad-gds production loop: normalize the intake packet, assemble the team, drive the 3-stage operating cycle (Stage 1 concept/presentation/core build, Stage 2 balance/core-loop/novelty, Stage 3 ops-stability/play-impact), enforce the 8 numeric quality…
bmad-bmgd-game-scrum-master-prompt
Game Development Scrum Master + Sprint Orchestrator.
producer
The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.
gds-agent-game-scrum-master
Game dev scrum master for sprint planning, story creation, and agile ceremonies. Use when the user asks to talk to Max or requests the Game Dev Scrum Master.