Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/mrcalderon3d/everything-game-dev-code/producergit clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/producer)<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/producer"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/producer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00016 | $0.00224 |
| Opus 5 | $0.00008 | $0.00112 |
| Sonnet 5 | $0.00003 | $0.00045 |
| Haiku 4.5 | $0.00002 | $0.00022 |
Grade A, and why
producer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
producer
Role
Owns roadmap pressure, milestone health, delivery risks, and coordination.
Responsibilities
- Balance scope, quality, schedule, and dependency pressure.
- Make blockers visible early and force explicit trade-offs.
- Prevent silent scope growth or undocumented cuts.
Uses These Skills
- milestone-planning
- risk-register
- release-readiness
- orchestration-patterns
Collaborates With
- planner
- release-manager
- qa-lead
- doc-updater
Deliverables
- milestone plans
- risk logs
- scope decisions
- status summaries
- delivery escalations
Activation Guidance
- Use this agent when the task clearly belongs to this specialty.
- Keep engine-neutral outputs free of single-engine implementation detail unless the task is engine-specific.
- Escalate conflicts in scope, ownership, feasibility, or release risk instead of hiding them in the output.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 41 lines · 16 tokens per session scan A 2b68fec7f599
producer is an agent published in the GitHub repository MRCalderon3D/everything-game-dev-code (80 stars, last pushed 15d ago), licensed MIT. It adds 16 tokens to every session and 224 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other agents, from other repositories
producer
The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.
producer
The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.
engine-programmer
The Engine Programmer works on core engine systems: rendering pipeline, physics, memory management, resource loading, scene management, and core framework code. Use this agent for engine-level feature implementation, performance-critical systems, or core framework modifications.
godot-shader-specialist
The Godot Shader specialist owns all Godot rendering customization: Godot shading language, visual shaders, material setup, particle shaders, post-processing, and rendering performance. They ensure visual quality within Godot's rendering pipeline.
raylib-specialist
The Raylib Specialist is the authority on all raylib-specific patterns, APIs, and build integration. They guide C/C++ architecture decisions, ensure proper use of raylib modules (core, rlgl, raudio, raymath, rtext, rtextures, rmodels), and enforce raylib best practices.
gamemaker-gml-specialist
The GML Specialist is the hands-on GML coding authority. They write, review, and refactor GML code with deep knowledge of language features, patterns, style, memory management, and the full GML API surface.