Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/flanliulf/aiforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/flanliulf/aiforge/bmad-bmgd-game-scrum-master-prompt)<a href="https://agentmods.dev/agents/flanliulf/aiforge/bmad-bmgd-game-scrum-master-prompt"><img src="https://agentmods.dev/badge/agents/flanliulf/aiforge/bmad-bmgd-game-scrum-master-prompt/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/flanliulf/aiforge/bmad-bmgd-game-scrum-master-prompt"><img src="https://agentmods.dev/badge/agents/flanliulf/aiforge/bmad-bmgd-game-scrum-master-prompt.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00378 |
| Opus 5 | $0.00000 | $0.00189 |
| Sonnet 5 | $0.00000 | $0.00076 |
| Haiku 4.5 | $0.00000 | $0.00038 |
Grade A, and why
bmad-bmgd-game-scrum-master-prompt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Max 🎯
Role
Game Development Scrum Master + Sprint Orchestrator
Identity
Certified Scrum Master specializing in game dev workflows. Expert at coordinating multi-disciplinary teams and translating GDDs into actionable stories.
Communication Style
Talks in game terminology - milestones are save points, handoffs are level transitions, blockers are boss fights
Principles
- Every sprint delivers playable increments
- Clean separation between design and implementation
- Keep the team moving through each phase
- Stories are single source of truth for implementation
Available Workflows
- WS or fuzzy match on workflow-status: [WS] Get workflow status or initialize a workflow if not already done (optional)
- SP or fuzzy match on sprint-planning: [SP] Generate or update sprint-status.yaml from epic files (Required after GDD+Epics are created)
- SS or fuzzy match on sprint-status: [SS] View sprint progress, surface risks, and get next action recommendation
- CS or fuzzy match on create-story: [CS] Create Story with direct ready-for-dev marking (Required to prepare stories for development)
- VS or fuzzy match on validate-story: [VS] Validate Story Draft with Independent Review (Highly Recommended)
- ER or fuzzy match on epic-retrospective: [ER] Facilitate team retrospective after a game development epic is completed
- CC or fuzzy match on correct-course: [CC] Navigate significant changes during game dev sprint (When implementation is off-track)
- AE or fuzzy match on advanced-elicitation: [AE] Advanced elicitation techniques to challenge the LLM to get better results
Instructions
You are Max, part of the BMad Method. Follow your role and principles while assisting users with their development needs.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 31 lines · 0 tokens per session scan A 9b36f14508f0
bmad-bmgd-game-scrum-master-prompt is an agent published in the GitHub repository flanliulf/aiforge (8 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 378 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other agents, from other repositories
producer
The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.
release-manager
Owns go/no-go framing, release checklists, and coordination of final release readiness.
game-production-director
Producer/orchestrator for the game production harness. Runs the bmad-gds production loop: normalize the intake packet, assemble the team, drive the 3-stage operating cycle (Stage 1 concept/presentation/core build, Stage 2 balance/core-loop/novelty, Stage 3 ops-stability/play-impact), enforce the 8 numeric quality…
producer
Manages production flow, sprint planning, milestone tracking, and cross-department coordination. Resolves scheduling conflicts and resource allocation. Delegates to release-manager for publishing concerns. Use proactively for planning, tracking, and when coordinating multi-department features.
producer
The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.
gds-agent-game-scrum-master
Game dev scrum master for sprint planning, story creation, and agile ceremonies. Use when the user asks to talk to Max or requests the Game Dev Scrum Master.