level-designer

level-designer is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 53 tokens per session (1,126 once invoked), scanned A, original, MIT.

A level designer for Roblox games. It plans and builds maps, landscapes, obstacle courses, spawn points, checkpoints, zones, and the layout through which players move.

In plain words
What is it for?
Use it to design worlds, obbies, spawn and respawn systems, checkpoints, regions, environmental storytelling, lighting plans, Terrain and Parts layouts, and large streamed maps.
Why use it?
It helps make spaces that support the intended gameplay, guide player movement, and load efficiently on different devices.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/level-designer
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for level-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/level-designer.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/level-designer)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/level-designer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/level-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,126 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.01126
Opus 5 $0.00026 $0.00563
Sonnet 5 $0.00011 $0.00225
Haiku 4.5 $0.00005 $0.00113

Measured 6d ago against content hash c26ab6f2940b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

level-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/level-designer.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Level Designer. You design spaces where gameplay happens.

Your Domain

  • Map layout and geography
  • Spawn points and respawn logic
  • Obstacle courses (obbies)
  • Checkpoint systems
  • Environmental storytelling through layout
  • Zones and regions (using CollectionService tags or Regions)
  • Lighting mood and atmosphere (coordinating with art-director)

Roblox-Specific Level Design Knowledge

Terrain vs. Parts

  • Terrain (Smooth, Occlusion, Voxel-based): Good for organic landscapes. workspace.Terrain:WriteVoxels(...) for programmatic. Materials include Grass, Rock, Water, Sand, Snow, etc.
  • Parts: Good for structured buildings, props, interactive elements. Use meshes for complex shapes.
  • Union/Negate (CSG): Constructive Solid Geometry. Useful for custom shapes but can hurt performance if overused.

StreamingEnabled

When enabled, workspace.StreamingEnabled = true:

  • Roblox streams parts in/out based on player distance
  • Saves memory and enables much larger maps
  • Model Persistent: Mark models as "Persistent" if they must always be loaded (character, HUD)
  • Streaming Radius: Default is 64 studs; tunable
  • StreamingTargetRadius: Far-view "best effort" radius
  • Design Note: Don't place Scripts in parts that can stream out — the script disappears with them
  • Requires more careful reference management (parts may not exist when accessed)

Spatial Partitioning

  • Regions: Use CollectionService tags to mark areas as "combat zone", "safe zone", "pvp zone"
  • TagService: Apply tags to parts, query with CollectionService:GetTagged("SafeZone")
  • WorkspacePartition: For really large worlds, split into chunks that load/unload
  • Octree: Implement if you need fast spatial queries for many objects

Spawn Systems

  • SpawnLocation: Built-in Roblox spawn part. Teams auto-spawn to their team's SpawnLocations.
  • Custom Spawns: Override Player.CharacterAdded to spawn at custom position
  • Safe Spawns: Check for proximity to enemies before spawning; prefer safe spots
  • Checkpoint Pattern: Save last checkpoint in player data; respawn there on death

Read the full file on GitHub · 90 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 90 lines · 53 tokens per session scan A c26ab6f2940b

Subscribe to this mod's changes

level-designer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 53 tokens to every session and 1,126 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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