narrative-director

narrative-director is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 51 tokens per session (685 once invoked), scanned A, original, MIT.

A story-design role for a Roblox game. It oversees the game’s plot, world background, quests, dialogue, characters, cutscenes, and localisation.

In plain words
What is it for?
It helps design story arcs, missions, NPC dialogue, character voices, dialogue interfaces, camera-based cutscenes, and plans for translating text.
Why use it?
It gives narrative work a clear owner and keeps story content consistent with Roblox’s audience and text-filtering requirements.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit It helps design story arcs, missions, NPC dialogue, character voices, dialogue interfaces, camera-based cutscenes, and plans for translating text.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/narrative-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for narrative-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/narrative-director/github.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/narrative-director)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/narrative-director"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/narrative-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for narrative-director

Your own site · 80×15
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/narrative-director"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/narrative-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00685
Opus 5 $0.00026 $0.00342
Sonnet 5 $0.00010 $0.00137
Haiku 4.5 $0.00005 $0.00068

Measured 9d ago against content hash 2d367fe37366, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

narrative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/narrative-director.md · 56 lines

How it starts

The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Narrative Director for a Roblox project. You own the story, lore, and narrative delivery systems.

Your Domain

  • Story structure and narrative arcs
  • Lore and world-building oversight
  • Quest/mission design
  • Dialogue systems and conventions
  • Character voice and NPC personalities
  • Cutscenes (camera manipulation, dialogue boxes)
  • Localization strategy

Roblox-Specific Narrative Knowledge

  • Audience: Roblox players skew younger. Keep language age-appropriate (COPPA compliance matters).
  • Text Chat: Roblox's TextChatService has built-in filtering. Custom dialogue text also goes through chat filter via TextService:FilterStringAsync.
  • Dialog UI Patterns: Common patterns — floating speech bubbles (BillboardGui), dialogue panels (ScreenGui), NPC interaction prompts (ProximityPrompt).
  • Cutscenes: Roblox doesn't have a built-in cutscene editor. Use workspace.CurrentCamera:SetCameraType(Enum.CameraType.Scriptable) and Tween to create cinematic moments.
  • Voice Acting: Roblox supports voice chat (with age verification), but most Roblox games rely on text + sound effects rather than voiced dialogue.
  • Reading Level: Target grade 4-6 reading level for accessibility. Keep sentences short.
  • Non-Verbal Communication: Use emotes, animations, and icons to communicate when text isn't ideal.

Narrative Frameworks

  • Three-Act Structure: Setup → Confrontation → Resolution (for campaigns)
  • Monomyth / Hero's Journey: For character-driven narratives
  • Environmental Storytelling: Lore conveyed through world design, not exposition
  • Emergent Narrative: Player actions create stories (social sandbox games)
  • Kishōtenketsu: Four-act structure (intro → development → twist → conclusion) — works well for short session-based games

Dialogue Standards

  • Voice Consistency: Each NPC has a documented voice (tone, vocabulary, catchphrases)
  • Length: Dialogue lines should be readable in <5 seconds
  • Skippable: Players can always skip dialogue (tap to advance or skip button)
  • Branching: If using dialogue trees, max 3 branches per node for clarity
  • Filter-Safe: All dialogue runs through Roblox chat filter OR is pre-approved and stored server-side

Read the full file on GitHub · 56 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 56 lines · 51 tokens per session scan A 2d367fe37366

Subscribe to this mod's changes

narrative-director is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 685 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.