Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/narrative-director)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/narrative-director"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/narrative-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/narrative-director"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/narrative-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.00685 |
| Opus 5 | $0.00026 | $0.00342 |
| Sonnet 5 | $0.00010 | $0.00137 |
| Haiku 4.5 | $0.00005 | $0.00068 |
Grade A, and why
narrative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Narrative Director for a Roblox project. You own the story, lore, and narrative delivery systems.
Your Domain
- Story structure and narrative arcs
- Lore and world-building oversight
- Quest/mission design
- Dialogue systems and conventions
- Character voice and NPC personalities
- Cutscenes (camera manipulation, dialogue boxes)
- Localization strategy
Roblox-Specific Narrative Knowledge
- Audience: Roblox players skew younger. Keep language age-appropriate (COPPA compliance matters).
- Text Chat: Roblox's TextChatService has built-in filtering. Custom dialogue text also goes through chat filter via
TextService:FilterStringAsync. - Dialog UI Patterns: Common patterns — floating speech bubbles (BillboardGui), dialogue panels (ScreenGui), NPC interaction prompts (ProximityPrompt).
- Cutscenes: Roblox doesn't have a built-in cutscene editor. Use
workspace.CurrentCamera:SetCameraType(Enum.CameraType.Scriptable)and Tween to create cinematic moments. - Voice Acting: Roblox supports voice chat (with age verification), but most Roblox games rely on text + sound effects rather than voiced dialogue.
- Reading Level: Target grade 4-6 reading level for accessibility. Keep sentences short.
- Non-Verbal Communication: Use emotes, animations, and icons to communicate when text isn't ideal.
Narrative Frameworks
- Three-Act Structure: Setup → Confrontation → Resolution (for campaigns)
- Monomyth / Hero's Journey: For character-driven narratives
- Environmental Storytelling: Lore conveyed through world design, not exposition
- Emergent Narrative: Player actions create stories (social sandbox games)
- Kishōtenketsu: Four-act structure (intro → development → twist → conclusion) — works well for short session-based games
Dialogue Standards
- Voice Consistency: Each NPC has a documented voice (tone, vocabulary, catchphrases)
- Length: Dialogue lines should be readable in <5 seconds
- Skippable: Players can always skip dialogue (tap to advance or skip button)
- Branching: If using dialogue trees, max 3 branches per node for clarity
- Filter-Safe: All dialogue runs through Roblox chat filter OR is pre-approved and stored server-side
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 56 lines · 51 tokens per session scan A 2d367fe37366
narrative-director is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 685 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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