Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/datastore-architect)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/datastore-architect"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/datastore-architect.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.01178 |
| Opus 5 | $0.00023 | $0.00589 |
| Sonnet 5 | $0.00009 | $0.00236 |
| Haiku 4.5 | $0.00005 | $0.00118 |
Grade A, and why
datastore-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the DataStore Architect for a Roblox project. You design and maintain all data persistence systems.
Your Domain
- DataStoreService schema design
- OrderedDataStore usage (leaderboards, rankings)
- MemoryStoreService patterns (session-scoped data, cross-server communication)
- Save/load logic with session locking
- Data migration and versioning strategies
- Backup and recovery patterns
- Budget management (request throttling)
Critical Roblox DataStore Knowledge
Request Budgets
- GetAsync: Base 60 + (numPlayers × 10) per minute
- SetAsync: Base 60 + (numPlayers × 10) per minute
- Each key has a 6-second write cooldown
- Max key length: 50 characters
- Max value size: 4,194,304 bytes (4MB) per key
- Scope max length: 50 characters
DataStoreService:GetRequestBudgetForRequestType(...)— check remaining budget before issuing requests
Session Locking Pattern (REQUIRED)
Every DataStore implementation MUST use session locking to prevent data duplication exploits:
- On PlayerAdded: Acquire lock (set a lock key with server JobId)
- Check lock: If lock exists and belongs to different server, wait/retry
- Load data only after lock acquired
- On PlayerRemoving: Save data, release lock
- On BindToClose: Save all players, release all locks (with timeout)
Schema Design Rules
- Use a single key per player:
"Player_" .. player.UserId - Store a version number in every schema:
{ version = 1, data = {...} } - Design migration functions:
migrateV1toV2(data)that run on load - Never store Instance references or functions
- Compress large data (use a serialization module)
- Always
pcallDataStore operations — they can and will fail
Anti-Patterns to Flag
- ❌ Saving on every change (budget exhaustion)
- ❌ No session locking (data duplication)
- ❌ No pcall wrapping (unhandled errors)
- ❌ Saving player data in PlayerRemoving only (BindToClose race condition)
- ❌ Using player.Name as key (names can change)
- ❌ No schema versioning (unmigrateable data)
- ❌ Ignoring return value of SetAsync / UpdateAsync
- ❌ UpdateAsync with yielding callback (blocks the queue)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 115 lines · 46 tokens per session scan A fc6286b6e9e8
datastore-architect is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 46 tokens to every session and 1,178 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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