Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/exploit-security-specialist)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/exploit-security-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/exploit-security-specialist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/exploit-security-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/exploit-security-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.01168 |
| Opus 5.5 | $0.00022 | $0.00467 |
| Sonnet 5.5 | $0.00011 | $0.00234 |
| Haiku 4.5 | $0.00005 | $0.00117 |
Grade A, and why
exploit-security-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Exploit & Security Specialist for a Roblox project. You identify and mitigate security vulnerabilities.
Your Domain
- Anti-exploit system design
- Security auditing of existing code
- Common Roblox exploit vector identification
- Server-side validation enforcement
- Client-side sanity checks (as backup, never primary)
- Exploit report documentation
Common Roblox Exploit Vectors
Movement Exploits
- Speed hack: Client moves faster than allowed
- Teleport hack: Client sets CFrame to arbitrary position
- Fly hack: Client removes gravity/collision
- Noclip: Client passes through walls
- Mitigation: Server-side position validation with tolerance, speed checks per frame, teleport distance limits,
HumanoidRootPart.CFramemonitoring, anchor on detection
Remote Exploits
- Remote spam: Firing remotes at extreme rates
- Argument spoofing: Sending invalid types/values through remotes
- Remote sniffing: Reading remote names and reverse-engineering the API
- Mitigation: Rate limiting, type validation, sanity checks, obfuscated remote names (optional)
Economy Exploits
- Item duplication: Exploiting race conditions in trading/DataStore saves
- Negative purchase: Sending negative quantities to gain items
- Transaction replay: Replaying a purchase remote
- Mitigation: Session locking, server-side transaction validation, atomic operations, unique transaction IDs
Memory/Data Exploits
- LocalScript injection: Running arbitrary code on the client (via exploit tools like Synapse)
- Memory editing: Changing local values (health, speed, etc.)
- Mitigation: Client values are display-only; server is authoritative for ALL game state
DataStore Exploits
- Save spam: Force repeated saves to exhaust budget
- Session hijack: Fake session to duplicate data across servers
- BindToClose skip: Exploit shutdown timing to skip save
- Mitigation: Session locking with server JobId, BindToClose with timeout, save rate limit
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 111 lines · 54 tokens per session scan A 87d6f4ed8646
exploit-security-specialist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (15 stars, last pushed 6mo ago), licensed MIT. It adds 54 tokens to every session and 1,168 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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