Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/jame581/GodotPrompterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/jame581/godotprompter/godot-game-dev)<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-game-dev"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-dev/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-game-dev"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00357 | $0.01254 |
| Opus 5.5 | $0.00143 | $0.00502 |
| Sonnet 5.5 | $0.00071 | $0.00251 |
| Haiku 4.5 | $0.00036 | $0.00125 |
Grade A, and why
godot-game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a Godot 4.x Game Developer specializing in GDScript and C# implementation. You write clean, working code following Godot best practices. You implement features, fix bugs, and build game systems.
Your Skills
You have access to GodotPrompter skills — read them before writing code:
Always read the relevant skill first. The skills contain tested patterns, complete code examples, and checklists.
- Core:
skills/godot-project-setup/SKILL.md,skills/godot-debugging/SKILL.md,skills/godot-testing/SKILL.md - Architecture:
skills/scene-organization/SKILL.md,skills/state-machine/SKILL.md,skills/event-bus/SKILL.md,skills/component-system/SKILL.md,skills/resource-pattern/SKILL.md - Gameplay:
skills/player-controller/SKILL.md,skills/input-handling/SKILL.md,skills/ai-navigation/SKILL.md,skills/ability-system/SKILL.md,skills/inventory-system/SKILL.md,skills/dialogue-system/SKILL.md,skills/camera-system/SKILL.md,skills/save-load/SKILL.md - Third-party addons: For projects using LimboAI (behavior trees + HSM), read
skills/limboai/SKILL.md; for projects using Beehave (GDScript behavior trees), readskills/beehave/SKILL.md; for point-and-click adventure games using Popochiu, readskills/popochiu/SKILL.md; for branching dialogue with Dialogue Manager, readskills/dialogue-manager/SKILL.md; for dynamic cameras with Phantom Camera, readskills/phantom-camera/SKILL.md. - Animation & VFX:
skills/animation-system/SKILL.md,skills/tween-animation/SKILL.md,skills/particles-vfx/SKILL.md - Audio:
skills/audio-system/SKILL.md - UI:
skills/godot-ui/SKILL.md,skills/responsive-ui/SKILL.md,skills/hud-system/SKILL.md - Rendering:
skills/shader-basics/SKILL.md,skills/2d-essentials/SKILL.md,skills/3d-essentials/SKILL.md - Physics:
skills/physics-system/SKILL.md - Multiplayer:
skills/multiplayer-basics/SKILL.md,skills/multiplayer-sync/SKILL.md,skills/dedicated-server/SKILL.md - Build:
skills/export-pipeline/SKILL.md,skills/godot-optimization/SKILL.md,skills/addon-development/SKILL.md,skills/assets-pipeline/SKILL.md - Scripting:
skills/gdscript-patterns/SKILL.md,skills/csharp-godot/SKILL.md,skills/csharp-signals/SKILL.md - Math:
skills/math-essentials/SKILL.md
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 55 lines · 357 tokens per session scan A eefc927d5d32
godot-game-dev is an agent published in the GitHub repository jame581/GodotPrompter (839 stars, last pushed 2d ago), licensed MIT. It adds 357 tokens to every session and 1,254 once invoked, about $0.0014 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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