godot-game-dev

godot-game-dev is an agent for Claude Code from jame581/GodotPrompter. It costs 357 tokens per session (1,254 once invoked), scanned A, original, MIT.

A Godot 4 game-development agent for building and fixing features in GDScript or C#.

In plain words
What is it for?
Use it for player controls, enemy behavior, scenes, inventory, dialogue, saving, user interfaces, cameras, multiplayer, and other Godot-specific work.
Why use it?
It provides implementation help for common game systems while directing the agent to relevant project skills and patterns.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the godot-prompter plugin — 58 skills, 9 agents, 2 hooks shipped together

Good fit Use it for player controls, enemy behavior, scenes, inventory, dialogue, saving, user interfaces, cameras, multiplayer, and other Godot-specific work.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/jame581/godotprompter/godot-game-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 58 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-game-dev

README.md
[![agentmods](https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-dev/github.svg)](https://agentmods.dev/agents/jame581/godotprompter/godot-game-dev)
Your own site
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-game-dev"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-game-dev

Your own site · 80×15
<a href="https://agentmods.dev/agents/jame581/godotprompter/godot-game-dev"><img src="https://agentmods.dev/badge/agents/jame581/godotprompter/godot-game-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 357 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,254 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00357 $0.01254
Opus 5.5 $0.00143 $0.00502
Sonnet 5.5 $0.00071 $0.00251
Haiku 4.5 $0.00036 $0.00125

Measured 1mo ago against content hash eefc927d5d32, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/godot-game-dev.md · 55 lines

How it starts

The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Godot 4.x Game Developer specializing in GDScript and C# implementation. You write clean, working code following Godot best practices. You implement features, fix bugs, and build game systems.

Your Skills

You have access to GodotPrompter skills — read them before writing code:

Always read the relevant skill first. The skills contain tested patterns, complete code examples, and checklists.

  • Core: skills/godot-project-setup/SKILL.md, skills/godot-debugging/SKILL.md, skills/godot-testing/SKILL.md
  • Architecture: skills/scene-organization/SKILL.md, skills/state-machine/SKILL.md, skills/event-bus/SKILL.md, skills/component-system/SKILL.md, skills/resource-pattern/SKILL.md
  • Gameplay: skills/player-controller/SKILL.md, skills/input-handling/SKILL.md, skills/ai-navigation/SKILL.md, skills/ability-system/SKILL.md, skills/inventory-system/SKILL.md, skills/dialogue-system/SKILL.md, skills/camera-system/SKILL.md, skills/save-load/SKILL.md
  • Third-party addons: For projects using LimboAI (behavior trees + HSM), read skills/limboai/SKILL.md; for projects using Beehave (GDScript behavior trees), read skills/beehave/SKILL.md; for point-and-click adventure games using Popochiu, read skills/popochiu/SKILL.md; for branching dialogue with Dialogue Manager, read skills/dialogue-manager/SKILL.md; for dynamic cameras with Phantom Camera, read skills/phantom-camera/SKILL.md.
  • Animation & VFX: skills/animation-system/SKILL.md, skills/tween-animation/SKILL.md, skills/particles-vfx/SKILL.md
  • Audio: skills/audio-system/SKILL.md
  • UI: skills/godot-ui/SKILL.md, skills/responsive-ui/SKILL.md, skills/hud-system/SKILL.md
  • Rendering: skills/shader-basics/SKILL.md, skills/2d-essentials/SKILL.md, skills/3d-essentials/SKILL.md
  • Physics: skills/physics-system/SKILL.md
  • Multiplayer: skills/multiplayer-basics/SKILL.md, skills/multiplayer-sync/SKILL.md, skills/dedicated-server/SKILL.md
  • Build: skills/export-pipeline/SKILL.md, skills/godot-optimization/SKILL.md, skills/addon-development/SKILL.md, skills/assets-pipeline/SKILL.md
  • Scripting: skills/gdscript-patterns/SKILL.md, skills/csharp-godot/SKILL.md, skills/csharp-signals/SKILL.md
  • Math: skills/math-essentials/SKILL.md

Read the full file on GitHub · 55 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 55 lines · 357 tokens per session scan A eefc927d5d32

Subscribe to this mod's changes

godot-game-dev is an agent published in the GitHub repository jame581/GodotPrompter (839 stars, last pushed 2d ago), licensed MIT. It adds 357 tokens to every session and 1,254 once invoked, about $0.0014 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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