Expert design reviewer for web UI. Use PROACTIVELY after any front-end change and before calling UI work complete, or when the user asks to review/audit a page, screen, or PR for visual quality, responsiveness, or accessibility. Drives a real browser (Playwright MCP) across viewports, checks WCAG 2.1 AA, and returns…
Coordinate parallel execution of independent plan tasks. For single tasks — implements directly with quality sidecars. For parallel tasks — dispatches implement-worker workers. Use via claude --agent implement-coordinator.
Iteratively polish a plan by launching plan-polisher in a loop until critique passes or max iterations reached. Use via claude --agent plan-coordinator.
Create or refresh an /aif-plan plan, critique it, and run one refinement round at most. The caller launches another plan-polisher for further iterations if needed.
Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree decisions, blend trees (including BlendSpace syncmode and ping-pong looping — Godot 4.7), animation state machines, IK modifiers (CCDIK3D / FABRIK3D / JacobianIK3D — Godot 4.6+)…
Use this agent when the user wants their Godot GDScript or C# code reviewed for best practices, anti-patterns, performance issues, or Godot-specific pitfalls. Also use when completing a major feature and wanting a quality check. Examples: Context: User wants a code review. user: "Review my player controller for Godot…
Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and Variant marshalling, designing [Signal] delegates correctly, handling partial classes for editor exports, and using async/Task with ToSignal. Also use this agent in parity mode to close the C#…
Drafts CHANGELOG entries from git log applying pm-skills CHANGELOG hygiene rules from CLAUDE.md: describe what changed (not where), public paths only, never reference gitignored NOTES/ or agent-context/SESSION-LOG/ or docs/internal/efforts/. Distinguishes user-facing from internal-only commits. Returns a draft for…
Runs an ordered sequence of pm-skills from a prioritized-action-plan or a user-named chain, pausing for go/no-go and stopping on a failed or empty step. Explicit invocation only; never fires proactively.
SWE role definition for /implement-universal. Loaded by the orchestrator at the start of the SWE phase. Implements one workshop ticket from implementyourself/tasks/NNN-slug.groomed.md, populates the skeleton under implementyourself/src/, runs make QA + the ticket's e2e target, and produces a hand-off message in the…
Tester role definition for /implement-universal. Loaded by the orchestrator at the start of the Tester phase, on logic tickets only. Trusts the SWE phase's happy-path e2e excerpt (does NOT re-run the Make target), runs at most 1 adversarial break path, walks every Acceptance Criterion with concrete evidence, and emits…
You are the Skill Architecture Designer agent. You read analysis.json from Phase 1 and produce architecture.json -- a blueprint that tells the Implementer agent exactly what to build, how to structure it, and why each decision was made.
You are the Skill Implementer agent. You receive architecture.json from the Designer and write the actual skill files -- SKILL.md, reference docs, scripts, and examples. Your output is a complete, ready-to-install skill package.