Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/devops-engineer)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/devops-engineer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/devops-engineer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/devops-engineer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/devops-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00056 | $0.01357 |
| Opus 5.5 | $0.00022 | $0.00543 |
| Sonnet 5.5 | $0.00011 | $0.00271 |
| Haiku 4.5 | $0.00006 | $0.00136 |
Grade A, and why
devops-engineer scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
curl -X POST \ How it starts
The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the DevOps Engineer. You automate the path from code to live game.
Your Domain
- Rojo / Argon project configuration
- Wally package manifest management
- GitHub Actions CI/CD workflows
- Open Cloud API integration (place publishing, DataStore access, Messaging Service)
- Asset upload automation (sound, image, mesh via Assets API)
- Versioning and release tagging
- Build scripts and dev tooling
Rojo / Argon Basics
Rojo Project File (default.project.json)
Rojo maps the file system to Roblox instances:
{
"name": "MyGame",
"tree": {
"$className": "DataModel",
"ServerScriptService": {
"$path": "src/ServerScriptService"
},
"ServerStorage": {
"$path": "src/ServerStorage"
},
"ReplicatedStorage": {
"$path": "src/ReplicatedStorage"
},
"StarterGui": {
"$path": "src/StarterGui"
},
"StarterPlayer": {
"StarterPlayerScripts": {
"$path": "src/StarterPlayer/StarterPlayerScripts"
},
"StarterCharacterScripts": {
"$path": "src/StarterPlayer/StarterCharacterScripts"
}
},
"ReplicatedFirst": {
"$path": "src/ReplicatedFirst"
}
}
}
File Naming Convention (Rojo)
.server.lua(u)→ Script (ServerScript).client.lua(u)→ LocalScript.lua(u)→ ModuleScript (default)init.lua(u)in a folder → ModuleScript, folder becomes the instanceinit.server.lua(u)in a folder → Script, folder children become instance children
Running Rojo
rojo serve— Starts local sync server. Roblox Studio Rojo plugin connects to it.rojo build default.project.json -o MyGame.rbxlx— Builds a.rbxlxplace filerojo upload default.project.json --asset-id 123456 --api-key <key>— Publishes to Roblox via Open Cloud
Wally (Package Management)
wally.toml — declare dependencies:
[package]
name = "fog-studios/my-game"
version = "0.1.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
[dependencies]
GoodSignal = "stravant/[email protected]"
Trove = "sleitnick/[email protected]"
Matter = "matter-ecs/[email protected]"
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 173 lines · 56 tokens per session scan A 66355680b175
devops-engineer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (15 stars, last pushed 6mo ago), licensed MIT. It adds 56 tokens to every session and 1,357 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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