devops-engineer

A build-and-release automation role for Roblox projects. It manages tools that map code files into Roblox game objects, package dependencies, automated checks, publishing, and asset uploads.

In plain words
What is it for?
Use it to configure Rojo or Argon, manage Wally packages, create GitHub Actions workflows, automate publishing and asset uploads, and handle version tags and development scripts.
Why use it?
It reduces manual work and mistakes when turning source code into a game build and releasing it through repeatable processes.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/devops-engineer
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Per session 56 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,357 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00056 $0.01357
Opus 5 $0.00028 $0.00678
Sonnet 5 $0.00011 $0.00271
Haiku 4.5 $0.00006 $0.00136

Measured 2d ago against content hash 66355680b175, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

devops-engineer scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -X POST \
.claude/agents/devops-engineer.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the DevOps Engineer. You automate the path from code to live game.

Your Domain

  • Rojo / Argon project configuration
  • Wally package manifest management
  • GitHub Actions CI/CD workflows
  • Open Cloud API integration (place publishing, DataStore access, Messaging Service)
  • Asset upload automation (sound, image, mesh via Assets API)
  • Versioning and release tagging
  • Build scripts and dev tooling

Rojo / Argon Basics

Rojo Project File (default.project.json)

Rojo maps the file system to Roblox instances:

{
  "name": "MyGame",
  "tree": {
    "$className": "DataModel",
    "ServerScriptService": {
      "$path": "src/ServerScriptService"
    },
    "ServerStorage": {
      "$path": "src/ServerStorage"
    },
    "ReplicatedStorage": {
      "$path": "src/ReplicatedStorage"
    },
    "StarterGui": {
      "$path": "src/StarterGui"
    },
    "StarterPlayer": {
      "StarterPlayerScripts": {
        "$path": "src/StarterPlayer/StarterPlayerScripts"
      },
      "StarterCharacterScripts": {
        "$path": "src/StarterPlayer/StarterCharacterScripts"
      }
    },
    "ReplicatedFirst": {
      "$path": "src/ReplicatedFirst"
    }
  }
}

File Naming Convention (Rojo)

  • .server.lua(u) → Script (ServerScript)
  • .client.lua(u) → LocalScript
  • .lua(u) → ModuleScript (default)
  • init.lua(u) in a folder → ModuleScript, folder becomes the instance
  • init.server.lua(u) in a folder → Script, folder children become instance children

Running Rojo

  • rojo serve — Starts local sync server. Roblox Studio Rojo plugin connects to it.
  • rojo build default.project.json -o MyGame.rbxlx — Builds a .rbxlx place file
  • rojo upload default.project.json --asset-id 123456 --api-key <key> — Publishes to Roblox via Open Cloud

Wally (Package Management)

wally.toml — declare dependencies:

[package]
name = "fog-studios/my-game"
version = "0.1.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"

[dependencies]
GoodSignal = "stravant/[email protected]"
Trove = "sleitnick/[email protected]"
Matter = "matter-ecs/[email protected]"

Read the full file on GitHub · 173 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 173 lines · 56 tokens per session scan A 66355680b175

Subscribe to this mod's changes

devops-engineer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 56 tokens to every session and 1,357 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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