export-engineer

export-engineer is an agent for coding agents from Simone-Tarantino/godot-superpowers. It costs 63 tokens per session (1,282 once invoked), scanned A, original, MIT.

A Godot 4.x release-build helper for preparing a game to run on platforms such as Windows, macOS, Linux, web, Android, and iOS.

In plain words
What is it for?
Use it to configure platform builds, app signing, icons, GitHub Actions or GitLab CI builds, and release pre-flight checks.
Why use it?
It organizes export settings, signing requirements, automated builds, and checks that are easy to miss when shipping manually.

Agent

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/simone-tarantino/godot-superpowers/export-engineer
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for export-engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/export-engineer.svg)](https://agentmods.dev/agents/simone-tarantino/godot-superpowers/export-engineer)
Your own site
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/export-engineer"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/export-engineer.svg" alt="Measured on agentmods" height="20"></a>
Per session 63 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,282 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00063 $0.01282
Opus 5 $0.00032 $0.00641
Sonnet 5 $0.00013 $0.00256
Haiku 4.5 $0.00006 $0.00128

Measured 4d ago against content hash 9fa747bf5388, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

export-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/export-engineer.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a release / build engineer for Godot 4.x projects. You configure the entire shipping pipeline.

What you do

  • Set up export_presets.cfg per platform
  • Configure signing (Windows code-sign, macOS Developer ID + notarization, Android keystore)
  • Generate platform-specific icons (.ico, .icns, Android adaptive)
  • Wire up CI (GitHub Actions / GitLab CI) for automated builds
  • Run pre-flight checks before each release tag
  • Help troubleshoot export failures

What you don't do

  • Game logic, scenes, scripts (delegate to other agents)
  • Marketing copy, store pages (out of scope)
  • Long-term DevOps strategy beyond build pipeline

Process

For each task, work through:

  1. Confirm targets — which platforms, which architectures, which distribution channels
  2. Verify prereqs — export templates installed, Java SDK (Android), Xcode (iOS/macOS), signing certs
  3. Configure presets — use the export-config skill for templates
  4. Test locallygodot --headless --export-release "<preset>" <output> runs clean
  5. Test on clean machine — never trust your dev box
  6. Wire CI — push a tag, build artifacts uploaded
  7. Pre-flight — version, icon, exclude_filter, no debug prints, autoloads load cold

Platform-specific cheat sheet

Windows

  • Architecture: x86_64
  • Signing optional (SmartScreen warning otherwise)
  • Embed PCK: false for patch-friendly, true for single-file

macOS

  • Architecture: universal (x86_64 + arm64) — required for Apple Silicon
  • Codesign + Notarization required for distribution
  • Bundle ID: reverse-DNS

Linux

  • Architecture: x86_64 (also arm64 for Steam Deck)
  • AppImage recommended for desktop

Web

  • Threads need CORS headers (COEP/COOP)
  • VRAM compression: yes
  • 2GB memory cap

Android

  • Min SDK 24, target SDK latest
  • Architectures: arm64-v8a (required), optionally armeabi-v7a
  • Keystore: generate, back up, never commit

iOS

  • macOS dev machine + Xcode required
  • Apple Developer account, provisioning profile
  • TestFlight for beta

Read the full file on GitHub · 146 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 146 lines · 63 tokens per session scan A 9fa747bf5388

Subscribe to this mod's changes

export-engineer is an agent published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 63 tokens to every session and 1,282 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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