Simone-Tarantino

60 mods across 1 repository, 2 stars between them.

godot-superpowers

02

Simone-Tarantino/godot-superpowers

Plugin Claude Code

Full-spectrum Godot 4.x game development toolkit for Claude Code: skills, subagents, hooks, and MCP integration covering scaffolding, components, state machines, save systems, collision layers, GUT tests, shaders, audio, export pipelines, and genre packs (platformer, top-down, 3D action, turn-based).

2 3mo ago A tokens not measured original MIT

godot-mcp

03

Simone-Tarantino/godot-superpowers

MCP server Claude CodeCodexCursor +2

MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output. Runs locally from the godot-mcp npm package.

2 3mo ago A tokens not measured original MIT

godot-docs

04

Simone-Tarantino/godot-superpowers

MCP server Claude CodeCodexCursor +2

MCP server to help agents search Godot engine documentation. Runs locally from the @fernforestgames/mcp-server-godot-docs npm package. Needs 1 environment variable to run.

2 3mo ago A tokens not measured original MIT

context7

05

Simone-Tarantino/godot-superpowers

MCP server Claude CodeCodexCursor +2

Gives the agent up-to-date documentation and code examples for libraries and frameworks, fetched on demand so answers are not stuck at the model's training cutoff. Runs locally from the @upstash/context7-mcp npm package.

2 3mo ago A tokens not measured copy · 100% MIT

git

06

Simone-Tarantino/godot-superpowers

MCP server Claude CodeCodexCursor +2

Lets the agent read, search and manipulate local git repositories: log, diff, status, commit. Runs locally from the mcp-server-git Python package.

2 3mo ago A tokens not measured copy · 94% MIT

meshy

07

Simone-Tarantino/godot-superpowers

MCP server Claude CodeCodexCursor +2

MCP server for Meshy AI 3D generation platform. Runs locally from the @meshy-ai/meshy-mcp-server npm package. Needs 1 environment variable to run.

2 3mo ago A tokens not measured copy · 100% MIT

addon-curator

09

Simone-Tarantino/godot-superpowers

Agent

Recommend, install, and configure Godot 4.x addons — testing, behavior trees, dialogue, camera rigs, input remapping, debugging tools. Knows what's actively maintained, license-compatible, and Godot 4 native.

2 3mo ago C 50 tokens original MIT

art-director

10

Simone-Tarantino/godot-superpowers

Agent

Generate and manage graphic assets — sprites, textures, tilesets, icons, UI elements, 3D models. Uses PixelLab / ComfyUI MCP when available, otherwise placeholders + free sources. Maintains visual consistency via art bible.

2 3mo ago A 52 tokens original MIT

code-reviewer

11

Simone-Tarantino/godot-superpowers

Agent

Review GDScript and scene files against Godot 4.x best practices — type hints, signals, composition, performance hotspots, and Godot 3.x leftovers. Use after any non-trivial change or before committing.

2 3mo ago A 49 tokens original MIT

export-engineer

12

Simone-Tarantino/godot-superpowers

Agent

Configure Godot 4.x export presets, signing, CI builds, and shipping pipeline — Windows / macOS / Linux / Web / Android / iOS. Set up exportpresets.cfg, code signing, GitHub Actions, and pre-flight checks. Use before alpha / beta / release.

2 3mo ago A 63 tokens original MIT

file-verifier

13

Simone-Tarantino/godot-superpowers

Agent

External semantic verifier for a single Godot file (.gd / .tscn / .tres / .gdshader). Reads the file fresh — no context from the writer — checks against Godot 4.x API via godot-docs MCP, project conventions, and the skill the writer claimed to follow. Returns findings only; does not rewrite. Invoked after a batch of…

2 3mo ago A 110 tokens original MIT

game-designer

14

Simone-Tarantino/godot-superpowers

Agent

Design help — mechanics, balancing, level design, economy, progression, narrative. Use for design decisions, GDD authoring, and playtest analysis. Genre-agnostic.

2 3mo ago A 40 tokens original MIT

gdscript-migrator

15

Simone-Tarantino/godot-superpowers

Agent

Migrate GDScript code from Godot 3.x to 4.x systematically — fixes deprecated syntax, deprecated nodes, signal patterns, type annotations, scene transitions. Use when adopting an old project or addon, or after running the editor's automated converter.

2 3mo ago A 58 tokens original MIT

merge-specialist

16

Simone-Tarantino/godot-superpowers

Agent

Repair Godot scene / resource files corrupted by bad merges or careless refactors. Resolves <<<<<<< conflicts in .tscn / .tres, fixes broken [extresource] / [subresource] IDs, repairs UID drift (uid://...), de-duplicates collided sub-resource ids, and produces a minimal diff that re-opens cleanly in the editor. Use…

2 3mo ago A 126 tokens original MIT

Simone-Tarantino/godot-superpowers

Agent

Post-batch integration gate. Reads the orchestrator state block, verifier verdicts, and test results for a completed milestone, runs a smoke test of the project's main scene via godot --headless --quit-after 1 (with --check-only as a no-video-context fallback), and emits a single integration report. Refuses to mark a…

2 3mo ago A 119 tokens original MIT

orchestrator

18

Simone-Tarantino/godot-superpowers

Agent

Decompose a milestone or multi-file feature into parallel subagent tasks. Reads the approved design artifacts (GDD + plan for greenfield, OR feature-spec + feature-plan for features on existing games), dispatches workers in parallel, aggregates short summaries, and routes outputs to file-verifier. Never writes code…

2 3mo ago A 85 tokens original MIT

Simone-Tarantino/godot-superpowers

Agent

Investigate Godot 4.x performance issues — analyze profiler output, find frame-rate bottlenecks, suggest MultiMesh / pooling / occlusion / draw-call reduction. Use when frame rate drops, memory grows, or before milestones.

2 3mo ago A 51 tokens original MIT

playtest-analyst

20

Simone-Tarantino/godot-superpowers

Agent

Analyze playtest reports and bug reports — extract repro steps, identify root cause, propose minimal fix + regression test. Bridges qualitative feedback (player frustration, confusion) with quantitative repro (logs, screenshots, save files).

2 3mo ago A 49 tokens original MIT

qa-tester

21

Simone-Tarantino/godot-superpowers

Agent

Write GUT or GdUnit4 tests, build pre-release checklists, analyze bugs in Godot 4.x projects. Use before milestones, after major features, or to add regression coverage.

2 3mo ago A 44 tokens original MIT

scene-architect

22

Simone-Tarantino/godot-superpowers

Agent

Design .tscn hierarchies for Godot 4.x — picks correct root node, proposes composition structure, configures collision layers, wires signals in code. Use for new scenes, level layouts, or restructuring existing scenes.

2 3mo ago A 51 tokens original MIT

sound-designer

23

Simone-Tarantino/godot-superpowers

Agent

Generate and manage audio for the project — SFX, music, dialogue, ambience. Uses ElevenLabs MCP when available, falls back to free CC0 sources. Configures Godot bus layout and AudioManager.

2 3mo ago B 46 tokens original MIT

PostToolUse

24

Simone-Tarantino/godot-superpowers

Hook

Runs after a tool call finishes for Edit and Write tool calls, executing gdformat-gd.sh, check-tscn.sh, dep-integrity.sh and verifier-reminder.sh via bash (4 commands). From Simone-Tarantino/godot-superpowers.

2 3mo ago A tokens not measured original MIT