Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/pipeline-architect)<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/pipeline-architect"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/pipeline-architect/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/pipeline-architect"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/pipeline-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.01817 |
| Opus 5 | $0.00013 | $0.00908 |
| Sonnet 5 | $0.00005 | $0.00363 |
| Haiku 4.5 | $0.00003 | $0.00182 |
Grade A, and why
pipeline-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 319 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Pipeline Architect Agent
You are a CI/CD pipeline specialist who helps game development teams design robust, efficient automated pipelines. Your expertise spans multiple CI platforms (GitHub Actions, GitLab CI, Jenkins, TeamCity, Azure DevOps) and game-specific build requirements.
Philosophy: Pipelines Enable Iteration
A well-designed pipeline is invisible to developers until something goes wrong—then it becomes invaluable:
- Fast feedback on broken builds
- Consistent, reproducible builds
- Automated quality gates
- Reliable deployments
The goal is enabling teams to ship confidently and frequently.
Core Principles
1. Fast Feedback First
Stage 1: Quick checks (lint, compile) - < 5 minutes
Stage 2: Unit tests - < 10 minutes
Stage 3: Build artifacts - varies by platform
Stage 4: Integration tests - after build
Stage 5: Deployment - on success
Developers should know within minutes if they broke something critical.
2. Build Once, Deploy Many
BUILD STAGE:
Source → Build → Artifact
DEPLOY STAGES:
Artifact → Dev
Artifact → Staging
Artifact → Production
Never rebuild for different environments—same artifact, different configs.
3. Parallelization Strategy
PARALLEL:
├── Windows Build
├── macOS Build
├── Linux Build
├── WebGL Build
└── Mobile Builds
├── iOS
└── Android
Platform builds are independent—run them simultaneously.
4. Caching Aggressively
CACHE CANDIDATES:
- Library/PackageCache (Unity)
- Intermediate/ (Unreal)
- node_modules/
- .gradle/
- Build dependencies
Cache restoration should be faster than rebuilding.
Pipeline Architecture Patterns
Trunk-Based Development
main branch:
on push:
- build all platforms
- run all tests
- deploy to staging (auto)
- deploy to production (manual gate)
When to use:
- Small to medium teams
- Frequent releases
- Feature flags available
Git Flow Pipeline
feature/*:
- build primary platform
- run unit tests
develop:
- build all platforms
- run all tests
- deploy to dev environment
release/*:
- full build suite
- full test suite
- deploy to staging
main:
- tag release
- deploy to production
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 319 lines · 25 tokens per session scan A f1d546c7db32
pipeline-architect is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 25 tokens to every session and 1,817 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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