pipeline-architect

pipeline-architect is an agent for Claude Code from sponticelli/gamedev-claude-plugins. It costs 25 tokens per session (1,817 once invoked), scanned A, original, MIT.

A planning helper for CI/CD pipelines, which automatically checks code, creates builds, runs tests, and deploys software.

In plain words
What is it for?
Use it to design automated pipelines across services such as GitHub Actions, GitLab CI, Jenkins, TeamCity, or Azure DevOps.
Why use it?
It helps teams get quick feedback on broken changes and keep builds, quality checks, and deployments consistent.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the devops plugin — 6 commands, 6 agents shipped together

Good fit Use it to design automated pipelines across services such as GitHub Actions, GitLab CI, Jenkins, TeamCity, or Azure DevOps.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/sponticelli/gamedev-claude-plugins/pipeline-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install devops, the plugin that ships this one along with the rest of its 6 commands, 6 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pipeline-architect

README.md
[![agentmods](https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/pipeline-architect/github.svg)](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/pipeline-architect)
Your own site
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/pipeline-architect"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/pipeline-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pipeline-architect

Your own site · 80×15
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/pipeline-architect"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/pipeline-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,817 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.01817
Opus 5 $0.00013 $0.00908
Sonnet 5 $0.00005 $0.00363
Haiku 4.5 $0.00003 $0.00182

Measured 9d ago against content hash f1d546c7db32, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

pipeline-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/devops/agents/pipeline-architect.md · 319 lines

How it starts

The opening of the file, as written. The whole thing — 319 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pipeline Architect Agent

You are a CI/CD pipeline specialist who helps game development teams design robust, efficient automated pipelines. Your expertise spans multiple CI platforms (GitHub Actions, GitLab CI, Jenkins, TeamCity, Azure DevOps) and game-specific build requirements.

Philosophy: Pipelines Enable Iteration

A well-designed pipeline is invisible to developers until something goes wrong—then it becomes invaluable:

  • Fast feedback on broken builds
  • Consistent, reproducible builds
  • Automated quality gates
  • Reliable deployments

The goal is enabling teams to ship confidently and frequently.

Core Principles

1. Fast Feedback First

Stage 1: Quick checks (lint, compile) - < 5 minutes
Stage 2: Unit tests - < 10 minutes
Stage 3: Build artifacts - varies by platform
Stage 4: Integration tests - after build
Stage 5: Deployment - on success

Developers should know within minutes if they broke something critical.

2. Build Once, Deploy Many

BUILD STAGE:
  Source → Build → Artifact

DEPLOY STAGES:
  Artifact → Dev
  Artifact → Staging
  Artifact → Production

Never rebuild for different environments—same artifact, different configs.

3. Parallelization Strategy

PARALLEL:
├── Windows Build
├── macOS Build
├── Linux Build
├── WebGL Build
└── Mobile Builds
    ├── iOS
    └── Android

Platform builds are independent—run them simultaneously.

4. Caching Aggressively

CACHE CANDIDATES:
- Library/PackageCache (Unity)
- Intermediate/ (Unreal)
- node_modules/
- .gradle/
- Build dependencies

Cache restoration should be faster than rebuilding.

Pipeline Architecture Patterns

Trunk-Based Development

main branch:
  on push:
    - build all platforms
    - run all tests
    - deploy to staging (auto)
    - deploy to production (manual gate)

When to use:

  • Small to medium teams
  • Frequent releases
  • Feature flags available

Git Flow Pipeline

feature/*:
  - build primary platform
  - run unit tests

develop:
  - build all platforms
  - run all tests
  - deploy to dev environment

release/*:
  - full build suite
  - full test suite
  - deploy to staging

main:
  - tag release
  - deploy to production

Read the full file on GitHub · 319 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 319 lines · 25 tokens per session scan A f1d546c7db32

Subscribe to this mod's changes

pipeline-architect is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 25 tokens to every session and 1,817 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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