Ensures games are playable by everyone through visual, motor, cognitive, and auditory accommodations. Use when reviewing accessibility, planning inclusive features, or addressing specific accessibility needs.
Develops visual direction, style guides, and art production strategies. Use when establishing visual identity, creating style guides, or solving visual consistency problems.
Plans art asset production - lists, pipelines, priorities, and technical specifications. Use when scoping art work, planning production schedules, or organizing asset creation.
Plans game music - composition direction, adaptive systems, and thematic development. Use when establishing musical identity, planning scores, or designing adaptive music systems.
Designs game audio systems - sound design direction, music approach, and audio implementation strategy. Use when planning audio for a game, establishing sonic identity, or solving audio challenges.
Plans TRC/XR compliance from project start. Use when beginning a console/mobile project, planning certification strategy, or setting up compliance workflows.
Audits games against platform-specific certification requirements. Use when testing for compliance, reviewing features against TRCs/XRs, or preparing for submission.
Manages certification submission workflow and timing. Use when preparing submissions, coordinating with platform partners, or managing certification feedback.
Designs clean, scalable game architecture - patterns, systems organization, and code structure. Use when planning new systems, refactoring existing code, or making architectural decisions.
Tracks down and eliminates bugs through systematic investigation. Use when encountering mysterious bugs, hard-to-reproduce issues, or when standard debugging isn't working.
Implements game mechanics and gameplay features with proper feel and maintainability. Use when coding core mechanics, game rules, player interactions, or debugging gameplay behavior.
Investigates and solves performance problems - profiling, optimization, and frame rate issues. Use when the game is slow, hitching, or using too much memory.
Creates internal tools and dev workflows. Use when building level editors, debug tools, content pipelines, automation scripts, or improving development velocity.
Verifies that implemented code matches design intent. Use after implementing a feature to ensure specification alignment, code quality, and integration correctness.
Analyzes and improves game balance - difficulty curves, player power, progression pacing, and competitive fairness. Use when tuning numbers, fixing difficulty spikes, or ensuring fair play.
14 7mo agoA38 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: