sponticelli/gamedev-claude-plugins

a comprehensive plugin marketplace for an AI-augmented game studio

14Stars on the repository
59Mods indexed here, across every type
7mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

sponticelli/gamedev-claude-plugins

Agent

Part of accessibility

Ensures games are playable by everyone through visual, motor, cognitive, and auditory accommodations. Use when reviewing accessibility, planning inclusive features, or addressing specific accessibility needs.

14 7mo ago A 39 tokens original MIT

art-director

05

sponticelli/gamedev-claude-plugins

Agent

Part of art

Develops visual direction, style guides, and art production strategies. Use when establishing visual identity, creating style guides, or solving visual consistency problems.

14 7mo ago A 33 tokens original MIT

asset-planner

06

sponticelli/gamedev-claude-plugins

Agent

Part of art

Plans art asset production - lists, pipelines, priorities, and technical specifications. Use when scoping art work, planning production schedules, or organizing asset creation.

14 7mo ago A 35 tokens original MIT

music-director

07

sponticelli/gamedev-claude-plugins

Agent

Part of audio

Plans game music - composition direction, adaptive systems, and thematic development. Use when establishing musical identity, planning scores, or designing adaptive music systems.

14 7mo ago A 33 tokens original MIT

sound-architect

08

sponticelli/gamedev-claude-plugins

Agent

Part of audio

Designs game audio systems - sound design direction, music approach, and audio implementation strategy. Use when planning audio for a game, establishing sonic identity, or solving audio challenges.

14 7mo ago A 39 tokens original MIT

architecture-sage

18

sponticelli/gamedev-claude-plugins

Agent

Part of engineering

Designs clean, scalable game architecture - patterns, systems organization, and code structure. Use when planning new systems, refactoring existing code, or making architectural decisions.

14 7mo ago A 37 tokens original MIT

debug-hunter

19

sponticelli/gamedev-claude-plugins

Agent

Part of engineering

Tracks down and eliminates bugs through systematic investigation. Use when encountering mysterious bugs, hard-to-reproduce issues, or when standard debugging isn't working.

14 7mo ago A 32 tokens original MIT

gameplay-coder

20

sponticelli/gamedev-claude-plugins

Agent

Part of engineering

Implements game mechanics and gameplay features with proper feel and maintainability. Use when coding core mechanics, game rules, player interactions, or debugging gameplay behavior.

14 7mo ago A 36 tokens original MIT

tools-builder

22

sponticelli/gamedev-claude-plugins

Agent

Part of engineering

Creates internal tools and dev workflows. Use when building level editors, debug tools, content pipelines, automation scripts, or improving development velocity.

14 7mo ago A 30 tokens original MIT

balance-oracle

24

sponticelli/gamedev-claude-plugins

Agent

Part of game-design

Analyzes and improves game balance - difficulty curves, player power, progression pacing, and competitive fairness. Use when tuning numbers, fixing difficulty spikes, or ensuring fair play.

14 7mo ago A 38 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: