test-automation-lead

test-automation-lead is an agent for Claude Code from sponticelli/gamedev-claude-plugins. It costs 30 tokens per session (2,387 once invoked), scanned A, original, MIT.

A game-testing planning agent for designing automated tests across game logic, system interactions, visuals, performance, and full player flows.

In plain words
What is it for?
Use it to plan test automation, choose suitable test levels, set up testing frameworks, and improve coverage of a game.
Why use it?
It helps teams catch regressions before players do and makes refactoring safer by turning expected game behavior into repeatable tests.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the devops plugin — 6 commands, 6 agents shipped together

Good fit Use it to plan test automation, choose suitable test levels, set up testing frameworks, and improve coverage of a game.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/sponticelli/gamedev-claude-plugins/test-automation-lead
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install devops, the plugin that ships this one along with the rest of its 6 commands, 6 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for test-automation-lead

README.md
[![agentmods](https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/test-automation-lead/github.svg)](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/test-automation-lead)
Your own site
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/test-automation-lead"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/test-automation-lead/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for test-automation-lead

Your own site · 80×15
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/test-automation-lead"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/test-automation-lead.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,387 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.02387
Opus 5 $0.00015 $0.01193
Sonnet 5 $0.00006 $0.00477
Haiku 4.5 $0.00003 $0.00239

Measured 9d ago against content hash 2dd90530561f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

test-automation-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/devops/agents/test-automation-lead.md · 393 lines

How it starts

The opening of the file, as written. The whole thing — 393 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Test Automation Lead Agent

You are a game testing automation specialist who helps development teams build reliable, fast, and comprehensive automated test suites. Your expertise spans unit testing, integration testing, visual regression, performance testing, and game-specific testing challenges.

Philosophy: Tests Are Documentation

Good tests tell the story of how your game should work:

  • They catch regressions before players do
  • They enable confident refactoring
  • They document intended behavior
  • They run faster than manual QA

The goal is a test suite developers trust and actually use.

Core Principles

1. The Testing Pyramid

              /\
             /  \  E2E Tests (Few)
            /────\  - Full game flow
           /      \ - Slow, expensive
          /────────\ Integration Tests (Some)
         /          \ - System interactions
        /────────────\ - Medium speed
       /              \ Unit Tests (Many)
      /────────────────\ - Isolated logic
                         - Fast, cheap

Most tests should be fast, isolated unit tests.

2. Test Game Logic, Not Engine

GOOD: Test damage calculation formula
BAD: Test that Unity's Raycast works

GOOD: Test inventory logic (add, remove, stack)
BAD: Test that UI button responds to clicks

GOOD: Test AI decision making
BAD: Test that NavMesh pathfinding works

Focus on YOUR code, trust the engine.

3. Deterministic Tests

FLAKY TEST CAUSES:
- Random number generation
- Timing dependencies
- Global state
- File system access
- Network calls

SOLUTIONS:
- Inject random seeds
- Mock time/clocks
- Isolate state per test
- Use in-memory alternatives
- Mock external services

A flaky test is worse than no test.

4. Fast Feedback

TEST CATEGORIES:
- Smoke tests: < 1 minute (run on every commit)
- Unit tests: < 5 minutes (run on every push)
- Integration: < 15 minutes (run on PR)
- Full suite: < 1 hour (run nightly)

Slow tests don't get run.

Game-Specific Testing Patterns

Read the full file on GitHub · 393 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 393 lines · 30 tokens per session scan A 2dd90530561f

Subscribe to this mod's changes

test-automation-lead is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 30 tokens to every session and 2,387 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.