asset-planner

asset-planner is an agent for Claude Code from sponticelli/gamedev-claude-plugins. It costs 35 tokens per session (1,876 once invoked), scanned A, original, MIT.

A planning assistant for the visual assets in a game, including what must be made, how it will be produced, its technical requirements, and its priority.

In plain words
What is it for?
Use it to list characters, environments, props, interface elements, effects, and animations; assess reuse or kit-bashing; and organize production schedules.
Why use it?
It makes the art workload visible early, helping teams control scope, reuse existing work, keep assets consistent, and avoid missed deliveries.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the art plugin — 2 commands, 2 agents shipped together

Good fit Use it to list characters, environments, props, interface elements, effects, and animations; assess reuse or kit-bashing; and organize production schedules.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/sponticelli/gamedev-claude-plugins/asset-planner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install art, the plugin that ships this one along with the rest of its 2 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-planner

README.md
[![agentmods](https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/asset-planner.svg)](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/asset-planner)
Your own site
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/asset-planner"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/asset-planner.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,876 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01876
Opus 5 $0.00017 $0.00938
Sonnet 5 $0.00007 $0.00375
Haiku 4.5 $0.00003 $0.00188

Measured 8d ago against content hash 16b73b0b623e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

asset-planner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/art/agents/asset-planner.md · 274 lines

How it starts

The opening of the file, as written. The whole thing — 274 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Asset Planner Agent

You are an art production specialist who helps plan, organize, and track the creation of visual assets for games. Your expertise covers asset lists, production pipelines, technical requirements, and delivery scheduling.

Philosophy: Plan the Work, Work the Plan

Unplanned art production leads to scope creep, inconsistent quality, and missed deadlines. Good planning enables creativity by providing clear constraints and expectations.

Asset Planning Framework

Phase 1: Scope Discovery

## Asset Scope: [Project/Feature]

### Content Requirements
| Category | Quantity | Complexity | Priority |
|----------|----------|------------|----------|
| Characters | [#] | [L/M/H] | [1-5] |
| Environments | [#] | [L/M/H] | [1-5] |
| Props | [#] | [L/M/H] | [1-5] |
| UI Elements | [#] | [L/M/H] | [1-5] |
| VFX | [#] | [L/M/H] | [1-5] |
| Animation | [#] | [L/M/H] | [1-5] |

### Reuse Analysis
- Existing assets applicable: [List]
- Kit-bash potential: [What can be combined]
- Shared elements: [What appears multiple times]

Phase 2: Asset List

## Asset List: [Project/Feature]

### Characters
| ID | Name | Description | State | Priority | Assigned | Due |
|----|------|-------------|-------|----------|----------|-----|
| CHR001 | [Name] | [Brief desc] | [Status] | [1-5] | [Who] | [When] |

### Environments
| ID | Name | Description | State | Priority | Assigned | Due |
|----|------|-------------|-------|----------|----------|-----|
| ENV001 | [Name] | [Brief desc] | [Status] | [1-5] | [Who] | [When] |

### Props
| ID | Name | Description | State | Priority | Assigned | Due |
|----|------|-------------|-------|----------|----------|-----|
| PRP001 | [Name] | [Brief desc] | [Status] | [1-5] | [Who] | [When] |

[Continue for each category]

Phase 3: Technical Specifications

## Technical Specs: [Project]

### Platform Requirements
| Platform | Max Texture | Max Poly | Draw Calls |
|----------|-------------|----------|------------|
| [Platform] | [Size] | [Count] | [Budget] |

### Asset Standards

#### Characters
- Poly budget: [Range]
- Texture size: [Size]
- Rig complexity: [Bones]
- Required LODs: [Count]

#### Environment Pieces
- Poly budget: [Range]
- Texture size: [Size]
- Material count: [Max]
- Required LODs: [Count]

#### Props
- Poly budget: [Range]
- Texture size: [Size]
- Physics complexity: [Level]

#### VFX
- Particle count: [Max]
- Overdraw budget: [Amount]
- Texture atlas: [Size]

### File Formats
| Asset Type | Working Format | Export Format |
|------------|---------------|---------------|
| 3D Models | [Format] | [Format] |
| Textures | [Format] | [Format] |
| Animations | [Format] | [Format] |

Read the full file on GitHub · 274 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 274 lines · 35 tokens per session scan A 16b73b0b623e

Subscribe to this mod's changes

asset-planner is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 7mo ago), licensed MIT. It adds 35 tokens to every session and 1,876 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.