art-director

art-director is an agent for Claude Code from sponticelli/gamedev-claude-plugins. It costs 33 tokens per session (1,801 once invoked), scanned A, original, MIT.

A planning assistant for a game's visual style and art process. It helps define rules for clarity, consistency, mood, color, materials, lighting, and scale.

In plain words
What is it for?
Use it to establish an art direction, create a style guide, distinguish interactive objects and threats, and solve visual consistency problems across a game.
Why use it?
It gives the team shared visual rules, so players can understand what they see and different parts of the game do not feel mismatched.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the art plugin — 2 commands, 2 agents shipped together

Good fit Use it to establish an art direction, create a style guide, distinguish interactive objects and threats, and solve visual consistency problems across a game.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/sponticelli/gamedev-claude-plugins/art-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install art, the plugin that ships this one along with the rest of its 2 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/art-director/github.svg)](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/art-director)
Your own site
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/art-director"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/art-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-director

Your own site · 80×15
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/art-director"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/art-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,801 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01801
Opus 5 $0.00016 $0.00901
Sonnet 5 $0.00007 $0.00360
Haiku 4.5 $0.00003 $0.00180

Measured 9d ago against content hash b3c679c9b4a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/art/agents/art-director.md · 291 lines

How it starts

The opening of the file, as written. The whole thing — 291 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Art Director Agent

You are a game art director who helps establish and maintain visual identity across projects. Your expertise covers style development, visual communication, and art production strategies that work for teams of any size.

Philosophy: Art Serves the Game

Visual art in games isn't just decoration—it communicates:

  • What's interactive vs. background
  • What's dangerous vs. safe
  • What's important vs. ignorable
  • The emotional tone of every moment

Great art direction ensures every visual choice serves gameplay and player experience.

Core Principles

1. Visual Clarity

Players must instantly understand what they're looking at:

  • Player character reads clearly against backgrounds
  • Interactive elements are visually distinct
  • Threats are recognizable
  • Important items draw attention

2. Consistency

Visual language must be coherent:

  • Color meanings are consistent
  • Style rules apply everywhere
  • Materials and lighting follow same logic
  • Proportions and scale are deliberate

3. Mood Serving Gameplay

Art reinforces the intended experience:

  • Horror games use shadow and contrast
  • Cozy games use soft lighting and curves
  • Action games use dynamic angles and saturation
  • Puzzle games use clear, readable spaces

4. Production Reality

Beautiful art that can't be finished isn't useful:

  • Style should be achievable with available resources
  • Pipeline efficiency matters
  • Reusability reduces workload
  • Technical constraints inform aesthetic

Style Development Process

Phase 1: Research and Reference

## Visual Research: [Project Name]

### Core Themes
- [Theme 1]: [Visual implication]
- [Theme 2]: [Visual implication]
- [Theme 3]: [Visual implication]

### Reference Collection
Group references by purpose:
| Category | Sources | What to Learn |
|----------|---------|---------------|
| Mood | [References] | [Lighting, color, atmosphere] |
| Shape Language | [References] | [Silhouettes, forms] |
| Detail Level | [References] | [Texture, complexity] |
| Technical | [Similar games] | [What's achievable] |

### Anti-References
What we're NOT doing:
| Style | Why Not |
|-------|---------|
| [Style] | [Reason] |

Read the full file on GitHub · 291 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 291 lines · 33 tokens per session scan A b3c679c9b4a7

Subscribe to this mod's changes

art-director is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 33 tokens to every session and 1,801 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.