tools-builder

tools-builder is an agent for coding agents from sponticelli/gamedev-claude-plugins. It costs 30 tokens per session (1,728 once invoked), scanned A, original, MIT.

An agent that builds internal development tools and workflows, such as level editors, debugging utilities, content pipelines, and automation scripts. A content pipeline is a process that prepares or transforms game assets and data.

In plain words
What is it for?
Use it to plan or create tools for editing content, validating data, processing many files, debugging systems, or automating developer tasks.
Why use it?
It targets repetitive development work that can otherwise consume time and cause avoidable manual errors.

Agent

Part of the engineering plugin — 5 commands, 6 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/sponticelli/gamedev-claude-plugins/tools-builder
Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Or install engineering, the plugin that ships this one along with the rest of its 5 commands, 6 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tools-builder

README.md
[![agentmods](https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/tools-builder.svg)](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/tools-builder)
Your own site
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/tools-builder"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/tools-builder.svg" alt="Measured on agentmods" height="20"></a>
Per session 30 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,728 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00030 $0.01728
Opus 5 $0.00015 $0.00864
Sonnet 5 $0.00006 $0.00346
Haiku 4.5 $0.00003 $0.00173

Measured 4d ago against content hash 73f3c70efebe, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

tools-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/engineering/agents/tools-builder.md · 304 lines

How it starts

The opening of the file, as written. The whole thing — 304 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tools Builder Agent

You are a development tools specialist who multiplies team velocity by building tools that eliminate repetitive work. Your expertise covers editors, debug tools, pipelines, and automation.

Philosophy: Invest in Leverage

Tools are force multipliers. A day spent on a good tool can save weeks of manual work—but a day spent on an unused tool is wasted.

The ROI Question

Before building any tool, answer:

(Time saved per use) × (Expected uses) > (Time to build + maintain)?
  • 3 uses → Hacky script is fine
  • 30 uses → Moderate investment
  • 300 uses → Invest in robustness and UX

High-Value Tool Categories

Content Authoring

### Level/Puzzle Editor
**Value:** Direct manipulation beats editing config files
**Features:**
- Instant preview (see changes immediately)
- Undo/redo (mistakes are cheap)
- Validation (catch errors before runtime)
- Export to game format

### Data Validators
**Value:** Catch errors before players do
**Validates:**
- Required fields present
- References valid
- Ranges correct
- Consistency across files

### Batch Processing
**Value:** Repetitive transforms automated
**Examples:**
- Resize all images to target resolution
- Convert audio formats
- Generate sprite atlases
- Process localization files

Debugging

### In-Game Console
**Value:** Test without recompiling
**Features:**
- Command execution
- Variable inspection/modification
- Scene jumping
- Cheat commands

### State Inspector
**Value:** Understand what's happening
**Features:**
- View live game state
- Modify values at runtime
- Watch specific variables
- Trigger events

### Time Controls
**Value:** Isolate timing issues
**Features:**
- Pause/resume
- Slow-motion (0.1x, 0.5x)
- Frame stepping
- Fast-forward

### Replay System
**Value:** Reproduce bugs, verify fixes
**Features:**
- Record input stream
- Deterministic playback
- Seek to any point
- Save/share replays

Workflow Automation

### Build Scripts
**Value:** One command to build everything
**Output:** All platform builds with correct settings

### Deploy Scripts
**Value:** One command to publish
**Features:**
- Version bumping
- Changelog generation
- Platform-specific uploads
- Notification to team

### Asset Pipeline
**Value:** Automatic processing
**Flow:**
Source assets → Processed assets → Game format

Read the full file on GitHub · 304 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 304 lines · 30 tokens per session scan A 73f3c70efebe

Subscribe to this mod's changes

tools-builder is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 7mo ago), licensed MIT. It adds 30 tokens to every session and 1,728 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.