Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/sponticelli/gamedev-claude-plugins/engineering)<a href="https://agentmods.dev/plugins/sponticelli/gamedev-claude-plugins/engineering"><img src="https://agentmods.dev/badge/plugins/sponticelli/gamedev-claude-plugins/engineering/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/plugins/sponticelli/gamedev-claude-plugins/engineering"><img src="https://agentmods.dev/badge/plugins/sponticelli/gamedev-claude-plugins/engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>Grade A, and why
engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "engineering",
"description": "Game programming, architecture, performance, refactoring, and technical problem-solving",
"version": "1.2.0",
"author": {
"name": "GameDev Plugins"
},
"repository": "https://github.com/sponticelli/gamedev-claude-plugins",
"license": "MIT",
"agents": [
"./agents/architecture-sage.md",
"./agents/performance-detective.md",
"./agents/debug-hunter.md",
"./agents/gameplay-coder.md",
"./agents/tools-builder.md",
"./agents/verify-implementation.md"
],
"commands": [
"./commands/code-review.md",
"./commands/tech-spec.md",
"./commands/pattern.md",
"./commands/tech-stack.md",
"./commands/refactoring-plan.md"
]
}
What it installs
The manifest is a name and a version. 5 commands, 6 agents travel with it, and installing the plugin installs all of them — 286 tokens a session between them. Each is measured on its own page, and each can be installed alone.
- Command refactoring-plan A 12 tokens
- Command tech-spec A 14 tokens
- Command pattern A 17 tokens
- Command tech-stack A 22 tokens
- Command code-review A 19 tokens
- Agent architecture-sage A 37 tokens
- Agent debug-hunter A 32 tokens
- Agent gameplay-coder A 36 tokens
- Agent performance-detective A 37 tokens
- Agent tools-builder A 30 tokens
- Agent verify-implementation A 30 tokens
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 26 lines scan A 0ed07e0ac420
engineering is a plugin published in the GitHub repository sponticelli/gamedev-claude-plugins (17 stars, last pushed 9mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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