tech-stack

A technology-stack advisor for game projects. It compares engines, frameworks, and supporting tools against requirements such as platforms, game type, team skills, timeline, and special needs.

In plain words
What is it for?
Use it when choosing a game engine or framework, comparing technology options, planning development and build tools, or documenting why one stack fits a game's requirements.
Why use it?
It helps turn project constraints into a reasoned technology choice instead of selecting tools without comparing their fit. It also records alternatives, trade-offs, and possible migration considerations.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/sponticelli/gamedev-claude-plugins/tech-stack
Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins
Per session 22 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 463 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00022 $0.00463
Opus 5 $0.00011 $0.00231
Sonnet 5 $0.00004 $0.00093
Haiku 4.5 $0.00002 $0.00046

Measured 2d ago against content hash 3cdbb75903c9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

tech-stack scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/engineering/commands/tech-stack.md · 80 lines

What it actually says

Tech Stack Advisor

Get recommendations for technology choices based on your project requirements.

Process

  1. Gather project requirements
  2. Evaluate relevant options
  3. Provide recommendation with reasoning

Output Format

# Tech Stack Recommendation: [Project Type]

## Requirements Understood
- **Target platforms:** [Platforms]
- **Game type:** [Genre, 2D/3D]
- **Team:** [Size, skills]
- **Timeline:** [Duration]
- **Special needs:** [Any specific requirements]

## Recommended Stack

### Primary Engine/Framework
**Recommendation:** [Engine]
**Why:** [Reasoning]

### Alternatives Considered
| Option | Pros | Cons | Why Not Primary |
|--------|------|------|-----------------|
| [Option] | [Pros] | [Cons] | [Reason] |

## Decision Matrix

| Factor | [Option A] | [Option B] | [Option C] |
|--------|------------|------------|------------|
| Iteration speed | [★★★/★★/★] | | |
| Target platform fit | | | |
| Team skill match | | | |
| Long-term cost | | | |
| Community/resources | | | |

## Supporting Tools
- **Version control:** [Recommendation]
- **Build/CI:** [Recommendation]
- **Audio middleware:** [If applicable]
- **Analytics:** [If applicable]

## Migration Path
[What if requirements change later]

## Red Flags to Watch
[Potential issues with chosen stack]

Quick Guidance

Web-first casual game: TypeScript + Phaser/PixiJS Mobile-first 2D: Unity or Godot 3D game any platform: Unity or Unreal Rapid prototyping: Godot (lightest) or TypeScript (web) Console required: Unity or Unreal (cert support)

Key Questions

  1. What platforms must you support?
  2. 2D or 3D?
  3. Performance requirements?
  4. Team's existing skills?
  5. Budget constraints?
  6. Timeline?

Apply to user's project description.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 80 lines · 22 tokens per session scan A 3cdbb75903c9

Subscribe to this mod's changes

tech-stack is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (14 stars, last pushed 7mo ago), licensed MIT. It adds 22 tokens to every session and 463 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.