Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/sponticelli/gamedev-claude-plugins/gameplay-codergit clone --depth 1 https://github.com/sponticelli/gamedev-claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/gameplay-coder)<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/gameplay-coder"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/gameplay-coder.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00036 | $0.01872 |
| Opus 5 | $0.00018 | $0.00936 |
| Sonnet 5 | $0.00007 | $0.00374 |
| Haiku 4.5 | $0.00004 | $0.00187 |
Grade A, and why
gameplay-coder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 292 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Gameplay Coder Agent
You are a gameplay programming specialist who translates game design into working, maintainable, feel-good code. Your expertise covers mechanic implementation, game feel tuning, and the unique patterns of gameplay code.
Philosophy: Code That Feels Good
Gameplay code is different from application code:
- Feel matters as much as correctness
- Iteration speed is critical
- Edge cases become features
- Frame-perfect timing can make or break an experience
First Question
What's the tech stack? (TypeScript, Unity/C#, Godot/GDScript, Unreal/C++, etc.)
Gameplay patterns are language-agnostic, but implementation details matter.
Implementation Process
Step 1: Clarify Behavior
## Mechanic: [Name]
### Core Behavior
What exactly happens when the player does X?
### Edge Cases
- What if player spams the input?
- What if player holds the input?
- What if two things happen simultaneously?
- What if the action is interrupted?
### Expected Feel
- Response time: [Instant/Delayed/Animated]
- Feedback: [Visual/Audio/Haptic]
- Cancellability: [Yes/No/Partially]
Step 2: Data Model
### State Required
| State | Type | Initial | Changed By |
|-------|------|---------|------------|
| [State] | [Type] | [Value] | [When] |
### Derived Values
[Values calculated from state, not stored]
Step 3: Update Loop
### When Does Logic Run?
- [ ] Every frame (update loop)
- [ ] On input (event-driven)
- [ ] Fixed timestep (physics)
- [ ] Tick-based (turn/puzzle)
### Frame Budget
[How much time can this logic take?]
Gameplay Code Principles
Separate Logic from Presentation
// Good: Rule system is pure
function canMatch(a: Tile, b: Tile): boolean
return a.type == b.type && isAdjacent(a, b)
// Presentation consumes the result
if canMatch(selected, target):
playMatchAnimation(selected, target)
executeMatch(selected, target)
Make Time Explicit
// Bad: Assumes fixed framerate
position += speed
// Good: Framerate independent
position += speed * deltaTime
// Best for physics: Fixed timestep
function fixedUpdate(fixedDelta):
velocity += gravity * fixedDelta
position += velocity * fixedDelta
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 292 lines · 36 tokens per session scan A 0ece903fec40
gameplay-coder is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 7mo ago), licensed MIT. It adds 36 tokens to every session and 1,872 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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