Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/sponticelli/gamedev-claude-plugins/tech-specgit clone --depth 1 https://github.com/sponticelli/gamedev-claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/tech-spec)<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/tech-spec"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/tech-spec.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00014 | $0.00606 |
| Opus 5 | $0.00007 | $0.00303 |
| Sonnet 5 | $0.00003 | $0.00121 |
| Haiku 4.5 | $0.00001 | $0.00061 |
Grade A, and why
tech-spec scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Technical Specification Generator
Create a tech spec for implementing a game feature.
Context Gathering
Before generating the tech spec, understand the existing codebase:
Analyze Existing Architecture
- List source directories and their apparent purpose
- Identify existing patterns (ECS, component-based, MVC, etc.)
- Check for existing tech documentation or architecture notes
- Note code style conventions (naming, structure)
Understand Dependencies
- Read package/dependency files (package.json, Cargo.toml, *.csproj)
- Identify external services or APIs in use
- Note any middleware (networking, audio, UI frameworks)
Check Testing Setup
- Look for test frameworks and existing tests
- Identify testing patterns used in the codebase
- Check for CI/CD configuration
Identify Related Code
- Find similar features already implemented
- Look for patterns that should be followed
- Note any shared utilities or base classes
Use this context to:
- Match the tech spec to existing patterns
- Reference the right base classes and utilities
- Suggest realistic locations for new code
- Identify integration points accurately
Output Format
# Technical Spec: [Feature Name]
## Overview
**Purpose:** [What this implements]
**Design Doc Reference:** [Link to GDD section if applicable]
**Estimated Complexity:** [Low/Medium/High]
## Requirements
### Functional
- [What it must do]
### Non-Functional
- Performance: [Frame budget, memory limits]
- Platform: [Target platforms]
- Dependencies: [What it relies on]
## Architecture
### Components
| Component | Responsibility | Location |
|-----------|---------------|----------|
| [Name] | [What it does] | [Where in codebase] |
### Data Structures
```[language]
// Key data structures with comments
Interfaces
// Public interfaces
Flow
[How data/control flows through the system]
Implementation Plan
Phase 1: Foundation
[Core functionality]
- [Task]
- [Task]
Phase 2: Features
[Additional capabilities]
- [Task]
- [Task]
Phase 3: Polish
[Final touches]
- [Task]
- [Task]
Edge Cases
[Scenarios that need special handling]
Testing Strategy
- Unit tests: [What to test]
- Integration tests: [What to verify]
- Manual tests: [Playtesting scenarios]
Risks & Mitigations
| Risk | Likelihood | Impact | Mitigation |
|---|---|---|---|
| [Risk] | [L/M/H] | [L/M/H] | [How to address] |
Open Questions
[Decisions that need to be made]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 116 lines · 14 tokens per session scan A 124f57f3d3e4
tech-spec is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 7mo ago), licensed MIT. It adds 14 tokens to every session and 606 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
status
Show 3d-design team status and recent activity.
skyrun
Toggle the SKYRUN game pane in your terminal (free-play).