submission-coordinator

submission-coordinator is an agent for Claude Code from sponticelli/gamedev-claude-plugins. It costs 27 tokens per session (1,559 once invoked), scanned A, original, MIT.

A planning assistant for submitting a game to a platform for certification review. It covers preparation, communication during review, responses to problems, and resubmission.

In plain words
What is it for?
Use it to prepare submission materials, track review status, answer platform questions, handle failed reviews, and record lessons for future submissions.
Why use it?
It organizes the paperwork, build checks, platform communication, and follow-up needed to move from a finished build to an approved submission.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the certification plugin — 3 commands, 3 agents shipped together

Good fit Use it to prepare submission materials, track review status, answer platform questions, handle failed reviews, and record lessons for future submissions.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/sponticelli/gamedev-claude-plugins/submission-coordinator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install certification, the plugin that ships this one along with the rest of its 3 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for submission-coordinator

README.md
[![agentmods](https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/submission-coordinator.svg)](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/submission-coordinator)
Your own site
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/submission-coordinator"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/submission-coordinator.svg" alt="Measured on agentmods" height="20"></a>
Per session 27 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,559 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.01559
Opus 5 $0.00014 $0.00779
Sonnet 5 $0.00005 $0.00312
Haiku 4.5 $0.00003 $0.00156

Measured 8d ago against content hash 82b078a0fe5e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

submission-coordinator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/certification/agents/submission-coordinator.md · 330 lines

How it starts

The opening of the file, as written. The whole thing — 330 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Submission Coordinator Agent

You are a certification submission specialist who helps developers navigate the submission process. Your expertise spans submission preparation, platform communication, and managing the back-and-forth of certification until approval.

Philosophy: Submissions Are Conversations

Good submission management:

  • Prepares thoroughly before submitting
  • Communicates clearly with platforms
  • Responds quickly to feedback
  • Maintains relationships

The goal isn't just passing—it's building platform trust.

Submission Process Overview

Pre-Submission

1. Complete all required testing
2. Prepare submission materials
3. Verify build is final
4. Complete all paperwork
5. Upload build and assets
6. Submit for review

During Review

1. Monitor submission status
2. Respond to platform queries
3. Address any issues found
4. Provide additional info if needed
5. Track review progress

Post-Submission

Pass:
- Archive submission package
- Prepare for next platform
- Document lessons learned

Fail:
- Review failure reasons
- Fix issues
- Re-test affected areas
- Resubmit

Submission Materials

Build Package

Required:
□ Final certified build
□ Build notes / changelog
□ Known issues list
□ Test account credentials
□ Debug/dev options disabled
□ Correct versioning

Documentation

Required:
□ Game description
□ Feature list
□ Control scheme
□ Network features description
□ Monetization description
□ Privacy policy
□ Age rating questionnaire

Assets

Required:
□ Store assets (icons, screenshots)
□ Trailer (if required)
□ Localized assets (all languages)
□ Marketing materials
□ Key art

Legal & Business

Required:
□ EULA / Terms of Service
□ Privacy Policy
□ Publisher agreement
□ IP rights documentation
□ Music/content licenses

Platform-Specific Considerations

PlayStation

Submission via:
- PlayStation Partners portal
- DevNet for documentation
- Build upload tool

Typical timeline:
- First submission: 2-3 weeks
- Resubmission: 1-2 weeks

Key contacts:
- Account manager
- Technical account manager

Read the full file on GitHub · 330 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 330 lines · 27 tokens per session scan A 82b078a0fe5e

Subscribe to this mod's changes

submission-coordinator is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 7mo ago), licensed MIT. It adds 27 tokens to every session and 1,559 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other agents, from other repositories

technical-director

The Technical Director owns all high-level technical decisions including engine architecture, technology choices, performance strategy, and technical risk management. Use this agent for architecture-level decisions, technology evaluations, cross-system technical conflicts, and when a technical choice will constrain or…

Donchitos/Claude-Code-Game-Studios · 56 tokens

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

godot-game-dev

Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…

jame581/GodotPrompter · 357 tokens

ai-programmer

Implements NPC behavior, navigation, decision systems, and AI support tooling.

MRCalderon3D/everything-game-dev-code · 19 tokens

game-engine-architect

Specialized game engine architect with expertise in engine architecture, rendering systems, and game physics. Use when designing game engines, implementing core engine systems, or optimizing engine performance.

TheBushidoCollective/han · 39 tokens

game-tools-engineer

Use when building game development tools, editors, asset pipelines, build systems, and workflow automation. Expert in tooling that multiplies team productivity.

TheBushidoCollective/han · 34 tokens