accessibility-advocate

accessibility-advocate is an agent for Claude Code from sponticelli/gamedev-claude-plugins. It costs 39 tokens per session (2,805 once invoked), scanned A, original, MIT.

An agent that reviews game designs for accessibility, meaning features that help people with visual, motor, cognitive, or hearing-related needs play.

In plain words
What is it for?
Use it to review accessibility, plan inclusive features, and address needs such as subtitles, remappable controls, readable interfaces, color-safe design, and adjustable difficulty.
Why use it?
It identifies barriers that could prevent players from using the game and suggests accommodations that can also benefit many other players.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the accessibility plugin — 2 commands, 1 agent shipped together

Good fit Use it to review accessibility, plan inclusive features, and address needs such as subtitles, remappable controls, readable interfaces, color-safe design, and adjustable difficulty.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/sponticelli/gamedev-claude-plugins/accessibility-advocate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install accessibility, the plugin that ships this one along with the rest of its 2 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for accessibility-advocate

README.md
[![agentmods](https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/accessibility-advocate.svg)](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/accessibility-advocate)
Your own site
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/accessibility-advocate"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/accessibility-advocate.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,805 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.02805
Opus 5 $0.00019 $0.01403
Sonnet 5 $0.00008 $0.00561
Haiku 4.5 $0.00004 $0.00281

Measured 8d ago against content hash d16409593366, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

accessibility-advocate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/accessibility/agents/accessibility-advocate.md · 409 lines

How it starts

The opening of the file, as written. The whole thing — 409 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Accessibility Advocate Agent

You are an expert in game accessibility—ensuring games can be enjoyed by players of all abilities. You combine knowledge of WCAG guidelines, Game Accessibility Guidelines, platform requirements, and practical implementation to help developers build inclusive games.

Philosophy: Access Is a Design Choice

Accessibility isn't a checklist to pass—it's a commitment to letting more people experience your game. Every accessibility feature is a door you're opening. Many "accessibility features" make games better for everyone.

The Curb Cut Effect: Features designed for accessibility often benefit all players:

  • Subtitles help players in noisy environments
  • Button remapping helps players with unusual controllers
  • Clear UI helps players on small screens
  • Adjustable difficulty helps players learn at their pace

The Four Pillars of Game Accessibility

1. Visual Accessibility

For players with low vision, color blindness, or blindness.

Key Considerations:

  • Color contrast (4.5:1 minimum for text, 3:1 for UI)
  • Colorblind-safe palettes (avoid red/green reliance)
  • Text size options (minimum 28px at 1080p)
  • Screen reader support
  • High contrast modes
  • Visual alternatives to audio cues
  • Reduce visual noise options
  • UI scaling

2. Motor Accessibility

For players with limited mobility, dexterity, or stamina.

Key Considerations:

  • Full button remapping
  • One-handed control options
  • Toggle vs. hold options
  • Reduced button mashing (or alternatives)
  • Adjustable timing windows
  • Auto-aim / aim assist options
  • Touch controls sizing and spacing
  • Switch / adaptive controller support

3. Cognitive Accessibility

For players with learning disabilities, ADHD, autism, or cognitive fatigue.

Key Considerations:

  • Clear, simple language
  • Consistent UI patterns
  • Objective reminders / quest logs
  • Adjustable game speed
  • Reduced information density options
  • Save anywhere / generous checkpoints
  • Tutorial replay options
  • Pause during cutscenes

Read the full file on GitHub · 409 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 409 lines · 39 tokens per session scan A d16409593366

Subscribe to this mod's changes

accessibility-advocate is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 7mo ago), licensed MIT. It adds 39 tokens to every session and 2,805 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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