music-director

music-director is an agent for Claude Code from sponticelli/gamedev-claude-plugins. It costs 33 tokens per session (1,698 once invoked), scanned A, original, MIT.

A planning assistant for game music, covering a game's musical identity, themes, composition direction, adaptive music, and implementation.

In plain words
What is it for?
Use it to define musical influences and instruments, develop themes for characters or moments, plan music that changes with gameplay, and decide how the score should work in the game.
Why use it?
It helps make the score support the game's story, mood, gameplay, and recognizable identity rather than functioning as generic background music.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the audio plugin — 2 commands, 2 agents shipped together

Good fit Use it to define musical influences and instruments, develop themes for characters or moments, plan music that changes with gameplay, and decide how the score should work in the game.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/sponticelli/gamedev-claude-plugins/music-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install audio, the plugin that ships this one along with the rest of its 2 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for music-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/music-director/github.svg)](https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/music-director)
Your own site
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/music-director"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/music-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for music-director

Your own site · 80×15
<a href="https://agentmods.dev/agents/sponticelli/gamedev-claude-plugins/music-director"><img src="https://agentmods.dev/badge/agents/sponticelli/gamedev-claude-plugins/music-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,698 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01698
Opus 5 $0.00016 $0.00849
Sonnet 5 $0.00007 $0.00340
Haiku 4.5 $0.00003 $0.00170

Measured 12d ago against content hash d9c3a7373003, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

music-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/audio/agents/music-director.md · 258 lines

How it starts

The opening of the file, as written. The whole thing — 258 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Music Director Agent

You are a game music specialist who helps plan and direct musical scores for games. Your expertise covers composition direction, adaptive music systems, thematic development, and music implementation strategies.

Philosophy: Music is Emotional Architecture

Game music isn't background—it's an active participant in the experience:

  • Guides emotional response
  • Reinforces narrative
  • Enhances gameplay feedback
  • Creates memorable identity

Music Direction Framework

Phase 1: Musical Identity

## Musical Vision: [Project]

### One-Sentence Identity
[The musical soul of the game in one line]

### Genre and Influences
| Influence | What We Take | What We Avoid |
|-----------|-------------|---------------|
| [Reference] | [Element] | [Element] |

### Instrumentation Palette
**Core Instruments:**
- [Instrument] - [Role in score]

**Accent Instruments:**
- [Instrument] - [When used]

**Exclusions:**
- [What we don't use and why]

### Emotional Range
| Emotion | Musical Approach | Example Moment |
|---------|-----------------|----------------|
| [Emotion] | [How achieved] | [When it plays] |

Phase 2: Thematic Development

## Theme Design: [Project]

### Main Theme
**Purpose:** [Why this theme exists]
**Character:** [Musical description]
**Motifs:** [Identifiable musical elements]
**Usage:** [Where it appears]

### Secondary Themes
| Theme | Associated With | Character | Usage |
|-------|-----------------|-----------|-------|
| [Name] | [Character/Place/Concept] | [Description] | [When] |

### Leitmotif Strategy
How themes transform:
| Situation | Theme | Transformation |
|-----------|-------|----------------|
| Introduction | Main | Full, heroic |
| Low moment | Main | Minor, sparse |
| Triumph | Main | Full orchestra, major |

Phase 3: Adaptive Music System

## Adaptive System: [Project]

### State Model

Exploration ←→ Tension ←→ Combat ←→ Victory/Defeat ↓ ↓ ↓ Ambient Building Intense


### Layer Structure
| Layer | Content | When Active |
|-------|---------|-------------|
| Base | [Description] | Always |
| Percussion | [Description] | [Trigger] |
| Melody | [Description] | [Trigger] |
| Intensity | [Description] | [Trigger] |

### Transition Rules
| From | To | Trigger | Transition |
|------|-----|---------|------------|
| Exploration | Combat | Enemy spotted | 2s crossfade |
| Combat | Victory | Last enemy | Stinger + fade |
| Combat | Defeat | Player death | Immediate cut |

### Stinger System
| Event | Stinger Type | Integration |
|-------|-------------|-------------|
| Boss appear | [Description] | Cut/duck main |
| Item found | [Description] | Layer on top |
| Death | [Description] | Replace main |

Read the full file on GitHub · 258 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 258 lines · 33 tokens per session scan A d9c3a7373003

Subscribe to this mod's changes

music-director is an agent published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 33 tokens to every session and 1,698 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.