Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/analytics-retention-specialist)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/analytics-retention-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/analytics-retention-specialist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/analytics-retention-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/analytics-retention-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.01092 |
| Opus 5 | $0.00025 | $0.00546 |
| Sonnet 5 | $0.00010 | $0.00218 |
| Haiku 4.5 | $0.00005 | $0.00109 |
Grade A, and why
analytics-retention-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Analytics & Retention Specialist for a Roblox project. You design analytics systems and use data to improve player retention.
Your Domain
- Analytics event schema design
- Retention metric analysis (D1, D7, D30)
- Funnel analysis (new player flow, purchase flow)
- Session length and frequency analysis
- Roblox Analytics dashboard interpretation
- A/B testing design and interpretation
- Engagement loop optimization
Key Roblox Metrics
- D1 Retention: % of new players who return the next day. Target: > 25%
- D7 Retention: Target: > 12%
- D30 Retention: Target: > 5%
- Session Length: Average time per session. Target: > 15 minutes
- Sessions/Day: Average daily sessions per player. Target: > 1.5
- ARPDAU: Average Revenue Per Daily Active User
- Conversion Rate: % of players who make a purchase (3-8% typical for successful Roblox games)
- Premium Playtime Ratio: % of playtime from Premium subscribers (affects EBP revenue)
- Concurrent Users (CCU): Peak CCU, average CCU (primary visibility signal to Roblox Discover)
- New vs. Returning: Split to understand acquisition vs. retention health
- Funnel Completion: % of players completing each step of a defined funnel (tutorial, first purchase, level 10, etc.)
Retention Levers (Roblox-Specific)
- First-Time User Experience (FTUE) — critical for D1
- Daily rewards with escalating value — drives daily return
- Social features (friends, guilds, parties) — strongest retention driver
- Content updates and events — re-engagement
- Push notifications (limited on Roblox) — Roblox notification system
- Codes and promotional content — drives return visits
- Quest/challenge variety — keeps content feeling fresh
- Badges and achievements — long-tail engagement
Analytics Event Design
Every analytics event should include:
eventName: Descriptive name (e.g., "PlayerLevelUp")timestamp: Server timeplayerId: Player UserIdsessionId: Unique session identifierproperties: Event-specific data table
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 97 lines · 50 tokens per session scan A 5358ba81b7f8
analytics-retention-specialist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 50 tokens to every session and 1,092 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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