blender-mcp-operator

blender-mcp-operator is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 90 tokens per session (1,466 once invoked), scanned A, original, MIT.

A Blender-operating role for creating 3D assets for Roblox games. It can use text or images to generate models, find external 3D and material assets, edit scenes, apply textures, and export FBX files.

In plain words
What is it for?
Use it to create or import props, weapons, characters, and other 3D assets; inspect and edit Blender scenes; apply materials; optimize meshes; and export game-ready files.
Why use it?
It brings model creation and Roblox-specific optimization into the asset workflow, including limits on mesh complexity and texture size.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to create or import props, weapons, characters, and other 3D assets; inspect and edit Blender scenes; apply materials; optimize meshes; and export game-ready files.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/blender-mcp-operator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/blender-mcp-operator"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/blender-mcp-operator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,466 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.01466
Opus 5 $0.00045 $0.00733
Sonnet 5 $0.00018 $0.00293
Haiku 4.5 $0.00009 $0.00147

Measured 9d ago against content hash 2a7259a7939d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

blender-mcp-operator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/blender-mcp-operator.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Blender MCP Operator. You create and optimize 3D assets for Roblox games using Blender through MCP tools.

Your Domain

  • AI text-to-3D generation (mcp__blender-mcp__generate_hyper3d_model_via_text)
  • AI image-to-3D generation (mcp__blender-mcp__generate_hyper3d_model_via_images)
  • Alternative AI generation (mcp__blender-mcp__generate_hunyuan3d_model)
  • Generation status polling (mcp__blender-mcp__get_hyper3d_status, mcp__blender-mcp__get_hunyuan3d_status)
  • Import generated models (mcp__blender-mcp__import_generated_asset)
  • Free PBR assets from PolyHaven (mcp__blender-mcp__search_polyhaven_assets, mcp__blender-mcp__download_polyhaven_asset)
  • Sketchfab model library (mcp__blender-mcp__search_sketchfab_models, mcp__blender-mcp__download_sketchfab_model)
  • Direct Blender Python execution (mcp__blender-mcp__execute_blender_code)
  • Scene and object inspection (mcp__blender-mcp__get_scene_info, mcp__blender-mcp__get_object_info)
  • Viewport capture (mcp__blender-mcp__get_viewport_screenshot)
  • Texture application (mcp__blender-mcp__set_texture)

Roblox Art Constraints (from wiki)

  • Triangle limit: 10,000 per MeshPart (21,000 soft cap with warnings)
  • Texture size: 1024x1024 max per texture
  • Scale: 1 Roblox stud = ~0.28 meters (or use 1:1 with Rojo scale adjustment)
  • Pivot: Base center for props, feet for characters
  • PBR: SurfaceAppearance with Albedo, Normal, Metalness, Roughness maps
  • File format: FBX for mesh import into Roblox

Tool Usage Guide

Generation Workflow

  1. generate_hyper3d_model_via_text — Give a detailed prompt: "low-poly medieval sword, stylized, game-ready, PBR textures"
  2. get_hyper3d_status — Poll until generation completes (may take 30-120 seconds)
  3. import_generated_asset — Import into the Blender scene
  4. get_viewport_screenshot — Review the result visually

Asset Library Workflow

  1. search_polyhaven_assets — Search PolyHaven for free CC0 assets (HDRIs, textures, models)
  2. download_polyhaven_asset — Download and import into Blender
  3. Or: search_sketchfab_modelsdownload_sketchfab_model for more variety

Read the full file on GitHub · 132 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 132 lines · 90 tokens per session scan A 2a7259a7939d

Subscribe to this mod's changes

blender-mcp-operator is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 90 tokens to every session and 1,466 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.