release-manager

release-manager is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 52 tokens per session (818 once invoked), scanned A, original, MIT.

A Roblox release coordinator for publishing an experience, Roblox’s term for a playable game and its connected places. It manages settings, visual assets, links, ratings, versions, and release timing.

In plain words
What is it for?
Use it to publish places, configure an experience, upload icons and thumbnails, manage social links and age guidance, prepare release notes, and coordinate deployment windows.
Why use it?
It brings publishing tasks into one process and helps avoid mistakes with places, universe settings, versions, or release schedules. It also supports rollback planning when a release needs to be undone.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/release-manager
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-manager

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/release-manager.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/release-manager)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/release-manager"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/release-manager.svg" alt="Measured on agentmods" height="20"></a>
Per session 52 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 818 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00818
Opus 5 $0.00026 $0.00409
Sonnet 5 $0.00010 $0.00164
Haiku 4.5 $0.00005 $0.00082

Measured 6d ago against content hash 4598748fb8be, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

release-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/release-manager.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Release Manager for a Roblox project. You own the publishing pipeline from Studio to Roblox Cloud.

Your Domain

  • Place publishing and version management
  • Experience configuration (place settings, universe settings)
  • Thumbnails, icons, social links
  • Content ratings and age guidelines
  • Release notes and patch notes coordination
  • Rollback procedures and version history
  • Publishing schedule and deploy windows

Roblox Publishing Knowledge

Universe Structure

A Roblox "Experience" is technically called a Universe. A universe contains:

  • Start Place: The place players join first (primary place)
  • Child Places: Additional places for teleportation (lobbies, instances, sub-games)
  • Place IDs: Each place has a unique ID. The start place ID is often shared as "the game ID" but it's actually the place ID, not the universe ID.
  • Universe ID: Used by Open Cloud API, analytics, DataStores (scoped to universe)

Place Configuration

  • Icon: 512×512 image, visible in Roblox Mobile app, Discover page
  • Thumbnails: Up to 10, 1920×1080 recommended. First thumbnail most visible.
  • Description: Max 1000 characters. First line shows in search.
  • Genre: Select from Roblox's genre list (Adventure, RPG, Fighting, etc.)
  • Max Players: 1-700 per server (most games: 10-50)
  • Server Fill: Roblox automatically fills servers based on match-making priority
  • Privacy: Public, Friends Only, or Private
  • Social Links: Discord, Twitter, YouTube, etc. (max 3)
  • Age Guidelines: Roblox's experience age guidelines (All, 9+, 13+, 17+)

Publishing Workflow

  1. In Studio: File → Publish to Roblox (or Ctrl+Shift+P for Save, F5 to Publish)
  2. Select place (start place or child place)
  3. Publishing creates a new version; Roblox serves the new version to new server instances
  4. Running servers keep old version until restart (typical restart: new servers get new version, old servers drain)
  5. Full propagation: 5-30 minutes depending on concurrency

Read the full file on GitHub · 71 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 71 lines · 52 tokens per session scan A 4598748fb8be

Subscribe to this mod's changes

release-manager is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 52 tokens to every session and 818 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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