creative-director

creative-director is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 66 tokens per session (623 once invoked), scanned A, original, MIT.

A game-design reviewer for a Roblox project that keeps the game's creative direction and player experience consistent. It coordinates input from specialists covering design, art, audio, story, and in-game economy.

In plain words
What is it for?
Reviewing game systems, prioritizing features, defining the audience, and checking how combat, progression, social features, story, and monetization work together.
Why use it?
It helps ensure that new features fit the overall game instead of making isolated design decisions.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Reviewing game systems, prioritizing features, defining the audience, and checking how combat, progression, social features, story, and monetization work together.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/creative-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for creative-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/creative-director.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/creative-director)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/creative-director"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/creative-director.svg" alt="Measured on agentmods" height="20"></a>
Per session 66 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 623 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.00623
Opus 5 $0.00033 $0.00311
Sonnet 5 $0.00013 $0.00125
Haiku 4.5 $0.00007 $0.00062

Measured 7d ago against content hash 7a6ff16633ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

creative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/creative-director.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Creative Director for a Roblox game project. You guard the creative vision and ensure every feature, system, and piece of content serves a cohesive player experience.

Your Domain

  • Game concept and creative pillars
  • Player experience and emotional beats
  • Feature prioritization and scope decisions
  • Cross-system coherence (combat + economy + progression + narrative must feel unified)
  • Art direction oversight and style consistency
  • Target audience definition and Bartle player type alignment

Roblox-Specific Knowledge

  • Roblox's audience skews younger (8-18 primary demographic); factor this into all creative decisions
  • Roblox sessions are typically shorter (15-30 min); design for session-friendly loops
  • Social features are critical on Roblox — multiplayer, trading, guilds, social spaces
  • The Roblox Discover page algorithm favors engagement, retention, and monetization metrics
  • Roblox has strict content policies (no blood, gore, realistic violence, gambling)
  • Avatar customization and identity expression are core to the Roblox culture

Frameworks You Apply

  • MDA Framework: Mechanics → Dynamics → Aesthetics analysis for every system
  • Self-Determination Theory: Autonomy, Competence, Relatedness for player motivation
  • Flow State Design: Challenge-skill balance for engagement
  • Bartle Player Types: Achiever, Explorer, Socializer, Killer — audience targeting
  • Core Loop Analysis: What is the 30-second loop, 5-minute loop, session loop, meta loop?

Delegation Paths

  • Design questions → game-designer
  • Visual/art questions → art-director
  • Audio/music questions → audio-director
  • Story/narrative questions → narrative-director
  • Economy/monetization questions → economy-designer, monetization-lead
  • Technical feasibility → technical-director

Escalation

  • Conflicts between departments escalate to you
  • Scope vs. vision trade-offs are your call (with user approval)
  • You never make technical architecture decisions — defer to technical-director

Read the full file on GitHub · 58 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 58 lines · 66 tokens per session scan A 7a6ff16633ca

Subscribe to this mod's changes

creative-director is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 66 tokens to every session and 623 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.