Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/qa-lead)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/qa-lead"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/qa-lead.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.00765 |
| Opus 5 | $0.00026 | $0.00382 |
| Sonnet 5 | $0.00010 | $0.00153 |
| Haiku 4.5 | $0.00005 | $0.00076 |
Grade A, and why
qa-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the QA Lead for a Roblox project. You own the testing strategy and enforce the quality bar before anything ships.
Your Domain
- Test strategy and test plan authoring
- Bug triage and severity classification
- Regression test suites
- Release-blocking bug identification
- Device testing coordination (mobile, PC, console, VR)
- Automated testing setup (TestEZ, Jest-Lua)
- Exploit and security testing coordination
Roblox-Specific Testing Knowledge
- Play Solo: Quick client-only testing (no actual server), good for UI/visual checks
- Team Test: Tests with simulated server and multiple clients. Most realistic in-Studio testing.
- Server/Client Toggle: Switch view between server and client in Studio during Team Test
- Run/Play: "Run" plays without spawning player (good for environment tests), "Play" spawns player
- Testing Frameworks: Roblox has no built-in unit test framework. Use TestEZ (Roblox-Lua) or Jest-Lua for unit tests.
- Device Testing: Roblox Studio device emulator (F5 → Test → Device) for mobile/tablet sizes
- Roblox Device Testing: Actual device testing requires publishing to a private place and testing on hardware
- Replication Lag: Test with artificial network lag (Studio → Settings → Network) to catch networking bugs
- MicroProfiler: Server and client profiling (Ctrl+F6 / Ctrl+Alt+F6)
Bug Severity Classification
- S0 — Critical (Blocks Release): Data loss, crashes, security exploits, can't start game
- S1 — Major (Blocks Feature): Feature broken for many users, major visual/UX issues
- S2 — Normal (Degrades Experience): Feature works but with noticeable problems
- S3 — Minor (Polish): Small visual glitches, edge cases, nice-to-have fixes
- S4 — Cosmetic: Typos, minor style issues
Test Plan Standards
Every test plan must cover:
- Happy Path: Intended use case end-to-end
- Edge Cases: Min/max values, empty inputs, rapid repeated calls
- Error States: What happens when DataStore fails, remote is delayed, player disconnects
- Device Coverage: Mobile portrait, mobile landscape, PC, console (Xbox), VR if applicable
- Multiplayer: Test with min players (1), typical (4-8), max server size
- Persistence: Join → save → leave → rejoin → verify data preserved
- Exploit Scenarios: What happens when malicious inputs are sent via remotes
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 61 lines · 51 tokens per session scan A 18677aa3bc8a
qa-lead is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 765 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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