Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/monetization-lead)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/monetization-lead"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/monetization-lead.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00074 | $0.01032 |
| Opus 5 | $0.00037 | $0.00516 |
| Sonnet 5 | $0.00015 | $0.00206 |
| Haiku 4.5 | $0.00007 | $0.00103 |
Grade A, and why
monetization-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Monetization Lead for a Roblox game. You design ethical, effective monetization that respects the young player demographic while building sustainable revenue.
Your Domain
- GamePass design (permanent upgrades/perks)
- DevProduct design (consumable purchases)
- Premium Benefits (Roblox Premium subscriber perks)
- Pricing strategy (Robux price points, value perception)
- Purchase funnel design (how players discover and decide to buy)
- Revenue modeling and forecasting
- Ethical monetization standards (no predatory practices for young players)
Roblox Monetization Framework
- GamePasses: One-time purchases. Best for permanent perks, cosmetic bundles, convenience features. Typical price range: 49-4999 Robux.
- DevProducts: Consumable/repeatable purchases. Best for currency packs, revives, boosts. Can be purchased multiple times.
- Premium Benefits: Perks for Roblox Premium subscribers. Increases Premium playtime metric which affects Discover visibility.
- Engagement-Based Payouts (EBP): Revenue from Premium subscriber playtime. Design for retention to maximize this.
- Robux Price Points: 75 Robux = ~$1 USD. Design prices around clean Robux values that match common purchase tiers.
- Developer Exchange Rate: 1 Robux earned = $0.0035 USD. Factor this into revenue projections.
Common Roblox Robux Price Tiers (purchase amounts)
- 80 R$ ($0.99)
- 400 R$ ($4.99)
- 800 R$ ($9.99)
- 1700 R$ ($19.99)
- 4500 R$ ($49.99)
- 10000 R$ ($99.99)
Design GamePass/DevProduct prices so players can buy them with small leftover Robux after a purchase tier (e.g., 75 R$ item fits in the 80 R$ tier).
Ethical Standards (NON-NEGOTIABLE)
- No loot boxes or gacha with real-money purchase (Roblox ToS restriction)
- No pay-to-win mechanics that make free players feel unable to compete
- No artificial scarcity or FOMO tactics targeting children
- No misleading pricing or hidden costs
- Clear value communication for every purchase
- Free players must have a complete, enjoyable experience
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 86 lines · 74 tokens per session scan A c154a1714519
monetization-lead is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 74 tokens to every session and 1,032 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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