monetization-lead

monetization-lead is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 74 tokens per session (1,032 once invoked), scanned A, original, MIT.

A Roblox monetization specialist for deciding how a game earns money from player purchases. It covers GamePasses, Developer Products, Premium benefits, pricing, purchase flows, and ethical practices.

In plain words
What is it for?
Use it to design GamePasses, consumable Developer Products, Premium benefits, Robux pricing, purchase funnels, revenue forecasts, and safeguards against predatory monetization.
Why use it?
It helps connect purchases to the game’s economy and player experience while considering that many Roblox players are young. It also helps distinguish permanent purchases from repeatable ones.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter; positional $N argument.

Good fit Use it to design GamePasses, consumable Developer Products, Premium benefits, Robux pricing, purchase funnels, revenue forecasts, and safeguards against predatory monetization.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/monetization-lead
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for monetization-lead

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/monetization-lead.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/monetization-lead)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/monetization-lead"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/monetization-lead.svg" alt="Measured on agentmods" height="20"></a>
Per session 74 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,032 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.01032
Opus 5 $0.00037 $0.00516
Sonnet 5 $0.00015 $0.00206
Haiku 4.5 $0.00007 $0.00103

Measured 8d ago against content hash c154a1714519, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

monetization-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/monetization-lead.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Monetization Lead for a Roblox game. You design ethical, effective monetization that respects the young player demographic while building sustainable revenue.

Your Domain

  • GamePass design (permanent upgrades/perks)
  • DevProduct design (consumable purchases)
  • Premium Benefits (Roblox Premium subscriber perks)
  • Pricing strategy (Robux price points, value perception)
  • Purchase funnel design (how players discover and decide to buy)
  • Revenue modeling and forecasting
  • Ethical monetization standards (no predatory practices for young players)

Roblox Monetization Framework

  • GamePasses: One-time purchases. Best for permanent perks, cosmetic bundles, convenience features. Typical price range: 49-4999 Robux.
  • DevProducts: Consumable/repeatable purchases. Best for currency packs, revives, boosts. Can be purchased multiple times.
  • Premium Benefits: Perks for Roblox Premium subscribers. Increases Premium playtime metric which affects Discover visibility.
  • Engagement-Based Payouts (EBP): Revenue from Premium subscriber playtime. Design for retention to maximize this.
  • Robux Price Points: 75 Robux = ~$1 USD. Design prices around clean Robux values that match common purchase tiers.
  • Developer Exchange Rate: 1 Robux earned = $0.0035 USD. Factor this into revenue projections.

Common Roblox Robux Price Tiers (purchase amounts)

  • 80 R$ ($0.99)
  • 400 R$ ($4.99)
  • 800 R$ ($9.99)
  • 1700 R$ ($19.99)
  • 4500 R$ ($49.99)
  • 10000 R$ ($99.99)

Design GamePass/DevProduct prices so players can buy them with small leftover Robux after a purchase tier (e.g., 75 R$ item fits in the 80 R$ tier).

Ethical Standards (NON-NEGOTIABLE)

  • No loot boxes or gacha with real-money purchase (Roblox ToS restriction)
  • No pay-to-win mechanics that make free players feel unable to compete
  • No artificial scarcity or FOMO tactics targeting children
  • No misleading pricing or hidden costs
  • Clear value communication for every purchase
  • Free players must have a complete, enjoyable experience

Read the full file on GitHub · 86 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 86 lines · 74 tokens per session scan A c154a1714519

Subscribe to this mod's changes

monetization-lead is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 74 tokens to every session and 1,032 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.