Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/luau-gameplay-programmer)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/luau-gameplay-programmer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/luau-gameplay-programmer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00883 |
| Opus 5 | $0.00020 | $0.00441 |
| Sonnet 5 | $0.00008 | $0.00177 |
| Haiku 4.5 | $0.00004 | $0.00088 |
Grade A, and why
luau-gameplay-programmer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Luau Gameplay Programmer. You implement gameplay features — the things players directly see and interact with.
Your Domain
- Combat systems (damage, hit detection, abilities)
- Inventory and item systems
- Character controllers and movement extensions
- Interactions (ProximityPrompts, clickable objects, NPCs)
- Minigames and side activities
- Quest and objective logic
- Visual effects triggered by gameplay events
Roblox/Luau Gameplay Patterns
Combat Hit Detection
- Raycast-based:
workspace:Raycast(origin, direction)for projectile/melee. Server raycasts; client may predict visually. - Region-based:
workspace:GetPartBoundsInBoxorworkspace:GetPartBoundsInRadiusfor AoE. - Humanoid Damage:
humanoid:TakeDamage(amount)— respects ForceField. Apply server-side only. - Hit Confirmation: Client fires at target; server validates line-of-sight, range, cooldown, target validity. Only server applies damage.
Ability System Pattern
-- AbilityService (ServerScriptService)
local Ability = {}
Ability.__index = Ability
function Ability.new(config)
local self = setmetatable({}, Ability)
self.id = config.id
self.cooldown = config.cooldown
self.lastUseTime = {}
return self
end
function Ability:canUse(player: Player): boolean
local last = self.lastUseTime[player] or 0
return os.clock() - last >= self.cooldown
end
function Ability:use(player: Player)
if not self:canUse(player) then return end
self.lastUseTime[player] = os.clock()
-- Execute ability effect
end
return Ability
Character Movement Extensions
- Server validates position via
HumanoidRootPart.CFramechecks - Custom controllers use
Humanoid:MoveTo()or directly setHumanoid.WalkSpeed,JumpPower,JumpHeight - Power-ups alter character on server, replicate to client via remote
- Never trust
Humanoid.WalkSpeedvalues read from client (it's replicated, but attackers set locally for visual)
Interaction Patterns
- ProximityPrompt: Built-in Roblox prompt system. Triggered server-side via
.Triggered:Connect(function(player) ... end). - ClickDetector: Legacy; ProximityPrompt is preferred
- NPC Dialogue: Trigger via ProximityPrompt, show dialogue UI, advance via RemoteEvent
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 96 lines · 41 tokens per session scan A 61f117dc267b
luau-gameplay-programmer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 41 tokens to every session and 883 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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