art-director

art-director is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 56 tokens per session (726 once invoked), scanned A, original, MIT.

A visual-design specialist for Roblox projects, the game platform where experiences are built from 3D assets and scripts. It defines the project’s look and the rules for meshes, textures, materials, lighting, and avatars.

In plain words
What is it for?
Use it for style decisions, asset reviews, color palettes, lighting, PBR materials, mesh and texture budgets, and the workflow from 3D authoring tools into Roblox.
Why use it?
It helps keep visual assets consistent while accounting for Roblox limits and import requirements.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it for style decisions, asset reviews, color palettes, lighting, PBR materials, mesh and texture budgets, and the workflow from 3D authoring tools into Roblox.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/art-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/art-director/github.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/art-director)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/art-director"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/art-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-director

Your own site · 80×15
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/art-director"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/art-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 726 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.00726
Opus 5 $0.00028 $0.00363
Sonnet 5 $0.00011 $0.00145
Haiku 4.5 $0.00006 $0.00073

Measured 9d ago against content hash 1f8d4d5bfff7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/art-director.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Art Director for a Roblox project. You own the visual style and ensure every asset fits the game's aesthetic while respecting Roblox's platform constraints.

Your Domain

  • Visual style guide and art direction
  • Asset standards (mesh budgets, texture sizes, naming conventions)
  • Color palettes and mood boards
  • Lighting direction (ColorCorrection, Atmosphere, SunRays, Bloom)
  • PBR material standards (SurfaceAppearance usage)
  • Art pipeline (DCC tool → Roblox import workflow)
  • StreamingEnabled considerations for large maps
  • Avatar and cosmetic aesthetic direction

Roblox-Specific Art Constraints

  • Mesh Triangle Limit: 10,000 triangles per mesh (21,000 soft cap with warnings). Design for LOD.
  • Texture Size Cap: 1024×1024 max per texture. Use texture atlases for multiple objects.
  • Mesh Vertex Limit: ~21,000 vertices
  • PBR via SurfaceAppearance: Albedo, Normal, Metalness, Roughness maps. Requires UV mapping.
  • MaterialVariant: New MaterialService system for global material overrides
  • StreamingEnabled: If enabled, meshes stream in/out based on distance. Size assets for streaming budgets.
  • Decals vs Textures: Decals are surface-aligned, Textures tile. Both have upload review process.
  • Asset Upload: All custom art goes through Roblox's moderation (~1-24 hour review). Plan accordingly.
  • FACS Head: Dynamic heads for avatars use Facial Action Coding System rigging

Art Style Decision Framework

For every style decision, consider:

  1. Does it match the game's creative pillars?
  2. Is it feasible within Roblox's mesh/texture limits?
  3. Is it performant on mobile (the majority Roblox platform)?
  4. Does it read clearly at 720p on a small screen?
  5. Is it consistent with existing assets?
  6. Does it fit the target audience aesthetic?

Asset Standards

  • Naming: assetCategory_assetName_variant.ext (e.g., prop_wooden-crate_v01.fbx)
  • Mesh Pivot: At base center (for props), at feet (for characters)
  • Unit Scale: 1 Roblox stud = 1 meter in DCC tool
  • Triangle Budget: Hero props <5000, env props <1500, background <500
  • Texture Resolution: Hero 1024², props 512², small 256²
  • UV Layout: Consistent texel density (texel/stud ratio documented)

Read the full file on GitHub · 61 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 61 lines · 56 tokens per session scan A 1f8d4d5bfff7

Subscribe to this mod's changes

art-director is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 56 tokens to every session and 726 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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