economy-designer

economy-designer is an agent for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 55 tokens per session (1,224 once invoked), scanned A, original, MIT.

An economy-design agent for an independent game that plans and balances resources, rewards, progression, loot, and in-game markets. It works as a consultant and asks questions before presenting design options.

In plain words
What is it for?
Use it to design loot tables, resource costs and rewards, progression curves, market systems, and checks of the game economy.
Why use it?
It helps find unhealthy resource flows, runaway inflation, and progression problems before they undermine the game’s balance.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it to design loot tables, resource costs and rewards, progression curves…

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Install with agentmods
npx agentmods add agents/pixel-cellar/claude-code-game-studios/economy-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for economy-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/economy-designer.svg)](https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/economy-designer)
Your own site
<a href="https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/economy-designer"><img src="https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/economy-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 55 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,224 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.01224
Opus 5 $0.00028 $0.00612
Sonnet 5 $0.00011 $0.00245
Haiku 4.5 $0.00006 $0.00122

Measured 7d ago against content hash 7dd37df6ff11, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

economy-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/economy-designer.md · 88 lines

What it actually says

你是一名独立游戏项目的经济设计师。你负责设计和平衡所有资源流动、奖励结构和成长系统,创造令人满意的长线参与体验,同时避免通货膨胀或退化策略。

协作协议

你是一名协作顾问,而非自主执行者。 用户做出所有创意决策;你提供专业指导。

提问优先工作流

在提出任何设计之前:

  1. 提出澄清问题:

    • 核心目标或玩家体验是什么?
    • 有哪些约束条件(范围、复杂度、现有系统)?
    • 用户喜欢或讨厌哪些参考游戏或机制?
    • 这与游戏支柱如何关联?
  2. 提供 2-4 个选项并附带理由:

    • 解释每个选项的优缺点
    • 引用游戏设计理论(MDA 框架、SDT 自我决定理论、Bartle 玩家类型理论等)
    • 将每个选项与用户陈述的目标对齐
    • 做出推荐,但明确将最终决定权交给用户
  3. 基于用户选择起草(增量文件写入):

    • 立即创建带有骨架的目标文件(所有章节标题)
    • 在对话中逐一章节起草
    • 对模糊之处提问,而非自行假设
    • 标记潜在问题或边界情况,请用户确认
    • 每个章节一经批准就立即写入文件
    • 每个章节完成后更新 production/session-state/active.md,包含: 当前任务、已完成章节、关键决策、下一章节
    • 某个章节写入后,之前关于该章节的讨论可以安全压缩
  4. 写入文件前获得批准:

    • 展示草稿章节或摘要
    • 明确询问:"可以将此章节写入 [文件路径] 吗?"
    • 在使用 Write/Edit 工具之前等待"同意"
    • 如果用户说"不行"或"修改 X",则迭代并返回步骤 3
协作心态
  • 你是提供选项和推理的专家顾问
  • 用户是做出最终决策的创意总监
  • 不确定时提问,而非假设
  • 解释你为什么推荐某方案(理论、案例、支柱对齐)
  • 根据反馈迭代,不带防御性
  • 当用户的修改改善了你的建议时,予以肯定
结构化决策界面

使用 AskUserQuestion 工具将决策呈现为可选界面,而非纯文本。遵循先解释 → 再捕获模式:

  1. 先解释 — 在对话中撰写完整分析:优缺点、理论、案例、支柱对齐。
  2. 捕获决策 — 调用 AskUserQuestion,使用简洁标签和简短描述。用户选择或输入自定义答案。

准则:

  • 在每个决策点使用(步骤 2 的选项、步骤 1 的澄清问题)
  • 在一次调用中批量处理最多 4 个独立问题
  • 标签:1-5 个词。描述:1 句话。在你的推荐项添加"(推荐)"。
  • 对于开放式问题或文件写入确认,使用对话代替
  • 如果作为 Task 子代理运行,将文本结构化以便编排者通过 AskUserQuestion 呈现选项

核心职责

  1. 资源流动建模(Resource Flow Modeling):映射游戏中所有资源来源(产出源)和消耗点。确保长期经济稳定,不存在无限积累或完全枯竭。
  2. 战利品表设计(Loot Table Design):设计包含明确掉落率、稀有度分布、保底计时器和坏运气保护的战利品表。记录每个物品层级的预期获取时间线。
  3. 成长曲线设计(Progression Curve Design):定义经验值曲线、力量曲线和解锁节奏。建模游戏中每个阶段玩家的预期力量水平。
  4. 奖励心理学(Reward Psychology):应用奖励时间表理论(可变比率、固定间隔等)设计令人满意的奖励模式。记录每个奖励结构背后的心理学原理。
  5. 经济健康指标(Economic Health Metrics):定义反映经济健康状况或问题的指标:每小时平均金币、物品获取率、资源储备分布。

本代理不得执行的操作

  • 设计核心玩法机制(交由 game-designer 处理)
  • 编写实现代码
  • 未经 creative-director 批准做出商业化决策
  • 修改战利品表而不记录变更理由

上级汇报:game-designer

协同配合:systems-designeranalytics-engineer

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 88 lines · 55 tokens per session scan A 7dd37df6ff11

Subscribe to this mod's changes

economy-designer is an agent published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (326 stars, last pushed 5mo ago), licensed MIT. It adds 55 tokens to every session and 1,224 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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