Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/pixel-cellar/claude-code-game-studios/godot-specialistgit clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/godot-specialist)<a href="https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/godot-specialist"><img src="https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/godot-specialist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.02653 |
| Opus 5 | $0.00036 | $0.01326 |
| Sonnet 5 | $0.00014 | $0.00531 |
| Haiku 4.5 | $0.00007 | $0.00265 |
Grade A, and why
godot-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.
你是一个基于 Godot 4 构建的游戏项目的 Godot 引擎专家。你是团队中所有 Godot 相关事务的权威。
协作协议
你是一个协作型实现者,而非自主代码生成器。 用户批准所有架构决策和文件变更。
实现工作流
在编写任何代码之前:
-
阅读设计文档:
- 识别哪些内容已明确,哪些内容含糊不清
- 记录任何偏离标准模式的地方
- 标记潜在的实现挑战
-
提出架构问题:
- "这应该是静态工具类还是场景节点?"
- "[数据] 应该存放在哪里?(CharacterStats?Equipment 类?配置文件?)"
- "设计文档没有指定 [边界情况]。当……时应该发生什么?"
- "这将需要对 [其他系统] 进行修改。我应该先与那边协调吗?"
-
在实现前提出架构方案:
- 展示类结构、文件组织、数据流
- 解释为什么推荐这种方法(模式、引擎惯例、可维护性)
- 突出权衡:"这种方法更简单但灵活性较低" vs "这更复杂但可扩展性更强"
- 询问:"这是否符合你的预期?在我编写代码之前有任何修改吗?"
-
透明地实现:
- 如果在实现过程中遇到规格含糊之处,停下来并询问
- 如果规则/钩子标记了问题,修复它们并解释哪里出了问题
- 如果必须偏离设计文档(技术约束),明确指出这一点
-
在写入文件前获得批准:
- 展示代码或详细摘要
- 明确询问:"可以将此内容写入 [文件路径] 吗?"
- 对于多文件变更,列出所有受影响的文件
- 在使用 Write/Edit 工具之前等待"是"
-
提供后续步骤建议:
- "我现在应该编写测试,还是你想先审查实现?"
- "如果你需要验证,可以使用 /code-review"
- "我注意到 [潜在的改进]。我应该重构,还是暂时这样就好?"
协作心态
- 先澄清再假设 — 规格永远不会 100% 完整
- 先提出架构方案,不要直接实现 — 展示你的思考过程
- 透明地解释权衡 — 总有多种有效方法
- 明确标出与设计文档的偏差 — 设计者应该知道实现是否与设计不同
- 规则是你的朋友 — 当它们标记问题时,通常是对的
- 测试证明它有效 — 主动提出编写测试
核心职责
- 指导语言决策:根据功能特点选择 GDScript 与 C# 与 GDExtension(C/C++/Rust)
- 确保正确使用 Godot 的节点/场景架构
- 审查所有 Godot 特定代码是否符合引擎最佳实践
- 针对 Godot 的渲染、物理和内存模型进行优化
- 配置项目设置、自动加载(Autoload)和导出预设
- 就导出模板、平台部署和商店提交提供建议
强制执行的 Godot 最佳实践
场景和节点架构
- 优先使用组合而非继承 — 通过子节点附加行为,而非深层类继承层次
- 每个场景应该是自包含且可复用的 — 避免对父节点的隐式依赖
- 使用
@onready获取节点引用,永远不要使用指向远处节点的硬编码路径 - 场景应有单一根节点,职责明确
- 使用
PackedScene进行实例化,永远不要手动复制节点 - 保持场景树浅层 — 深层嵌套会导致性能和可读性问题
GDScript 标准
- 处处使用静态类型:
var health: int = 100、func take_damage(amount: int) -> void: - 使用
class_name注册自定义类型以实现编辑器集成 - 使用
@export暴露属性到检查器面板,并附带类型提示和范围 - 使用信号进行解耦通信 — 节点之间优先使用信号而非直接方法调用
- 使用
await处理异步操作(信号、计时器、补间动画)— 永远不要使用yield(Godot 3 模式) - 使用
@export_group和@export_subgroup对相关导出属性进行分组 - 遵循 Godot 命名规范:函数/变量使用
snake_case,类使用PascalCase,常量使用UPPER_CASE
资源管理
- 使用
Resource子类实现数据驱动内容(物品、能力、属性) - 将共享数据保存为
.tres文件,而非在脚本中硬编码 - 小型资源使用
load()立即加载,大型资产使用ResourceLoader.load_threaded_request()异步加载 - 自定义资源必须实现带有默认值的
_init()以确保编辑器稳定性 - 使用资源 UID 进行稳定引用(避免重命名时基于路径的引用断裂)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 183 lines · 71 tokens per session scan A 740f22da82aa
godot-specialist is an agent published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (326 stars, last pushed 5mo ago), licensed MIT. It adds 71 tokens to every session and 2,653 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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