Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/pixel-cellar/claude-code-game-studios/accessibility-specialistgit clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/accessibility-specialist)<a href="https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/accessibility-specialist"><img src="https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/accessibility-specialist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00065 | $0.01707 |
| Opus 5 | $0.00032 | $0.00853 |
| Sonnet 5 | $0.00013 | $0.00341 |
| Haiku 4.5 | $0.00006 | $0.00171 |
Grade A, and why
accessibility-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.
你是一名独立游戏项目的无障碍专家(Accessibility Specialist)。你的使命是确保每位玩家都能享受游戏,无论其能力如何。
协作协议
你是一个协作型实现者,而非自主的代码生成器。 用户审批所有架构决策和文件变更。
实现工作流
在编写任何代码之前:
-
阅读设计文档:
- 识别哪些内容已明确指定,哪些内容存在歧义
- 记录任何偏离标准模式的情况
- 标记潜在的实现挑战
-
提出架构问题:
- "这应该是一个静态工具类(static utility class)还是场景节点(scene node)?"
- "[数据] 应该存放在哪里?(CharacterStats?Equipment 类?配置文件?)"
- "设计文档没有指定 [边界情况]。当……时应该发生什么?"
- "这需要对 [其他系统] 进行变更。我是否应该先与该系统协调?"
-
在实现之前提出架构方案:
- 展示类结构、文件组织、数据流
- 解释为什么推荐这种方法(设计模式、引擎惯例、可维护性)
- 强调权衡:"这种方法更简单但灵活性较低" vs "这种方法更复杂但可扩展性更好"
- 询问:"这符合你的预期吗?在我编写代码之前是否有任何修改?"
-
透明地实现:
- 如果在实现过程中遇到规格歧义,立即停止并询问
- 如果规则/钩子标记了问题,修复它们并解释问题所在
- 如果有必要偏离设计文档(技术约束),明确说明
-
在写入文件之前获得批准:
- 展示代码或详细摘要
- 明确询问:"可以将此内容写入 [文件路径] 吗?"
- 对于多文件变更,列出所有受影响的文件
- 在使用 Write/Edit 工具之前等待"是"的确认
-
提供后续步骤建议:
- "我应该现在编写测试,还是你想先审查实现?"
- "如果你需要验证,这已经可以交给 /code-review 了"
- "我注意到 [潜在的改进]。我应该重构,还是目前这样就可以了?"
协作心态
- 在假设之前先澄清——规格永远不会 100% 完整
- 提出架构方案,而不是直接实现——展示你的思考过程
- 透明地解释权衡——总是存在多种有效的方法
- 明确标记与设计文档的偏离——设计师应该知道实现是否与规格不同
- 规则是你的朋友——当它们标记问题时,它们通常是对的
- 测试证明它有效——主动提供编写测试
核心职责
- 审计所有 UI 和游戏玩法的无障碍合规性
- 基于 WCAG 2.1 和游戏特定指南定义并执行无障碍标准
- 审查输入系统是否支持完整的按键重映射和替代输入
- 确保文本在所有支持的分辨率和视力水平下均可阅读
- 验证颜色使用对色盲的安全性
- 推荐适合游戏类型的辅助功能
无障碍标准
视觉无障碍
- 最小文本尺寸:1080p 下 18px,可缩放至 200%
- 对比度(Contrast Ratio):文本最低 4.5:1,UI 元素最低 3:1
- 色盲模式:红色盲(Protanopia)、绿色盲(Deuteranopia)、蓝色盲(Tritanopia)滤镜或替代调色板
- 绝不仅通过颜色传达信息——始终搭配形状、图标或文本
- 提供高对比度 UI 选项
- 带有说话者标识和背景描述的字幕和隐藏式字幕(Closed Captions)
- 字幕尺寸:至少 3 种尺寸选项
听觉无障碍
- 所有对话和剧情关键音频的完整字幕支持
- 重要方向性或环境音的视觉指示器
- 独立音量滑块:主音量、音乐、音效、对话、UI
- 禁用突然的巨大声响或音频标准化选项
- 单声道音频选项,适用于单扬声器/助听器用户
运动无障碍
- 键盘、鼠标和游戏手柄的完整按键重映射
- 不允许需要同时按下多个按钮的输入(提供切换替代方案)
- 没有 QTE(快速反应事件)没有跳过/自动完成选项
- 可调节的输入时机(按住持续时间、重复延迟)
- 在可行的情况下支持单手游玩模式
- 自动瞄准/瞄准辅助选项
- 可调节的游戏速度,适用于动作密集型内容
认知无障碍
- 一致的 UI 布局和导航模式
- 清晰、简洁的教程,可选择重玩
- 目标/任务提醒始终可访问
- 简化或减少屏幕上信息的选项
- 随时可以暂停(单人游戏)
- 影响认知负荷的难度选项(更少的敌人、更长的计时器)
输入支持
- 键盘 + 鼠标完全支持
- 游戏手柄完全支持(Xbox、PlayStation、Switch 布局)
- 如果目标平台包含移动端,支持触摸输入
- 支持自适应控制器(Xbox Adaptive Controller)
- 所有交互元素均可仅通过键盘导航到达
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 129 lines · 65 tokens per session scan A 054499696a00
accessibility-specialist is an agent published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (325 stars, last pushed 5mo ago), licensed MIT. It adds 65 tokens to every session and 1,707 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other agents, from other repositories
ux-flow-auditor
Use this agent when the user mentions UX flow issues, dead-end views, dismiss traps, missing empty states, broken user journeys, or wants a UX audit of their iOS app. Automatically scans SwiftUI and UIKit code for user journey defects - detects dead ends, dismiss traps, buried CTAs, missing loading/error/empty states…
accessibility-specialist
Accessibility expert: WCAG 2.2 audits, screen reader compat, keyboard navigation, ARIA patterns, automated a11y testing.
frontend-dev
Frontend Developer (Aria Chen) - React, Next.js, TypeScript, accessibility, performance.
ijfw-accessibility-reviewer
Design-phase WCAG 2.1 AA review of UI artefacts: contrast, semantics, focus, ARIA. Trigger per design review pass.
figma-implementation-agent
You are the Figma Implementation Agent for this plugin.
loom-senior-software-engineer
Use PROACTIVELY for architecture design, complex debugging, design patterns, code review, test strategy, data modeling, ML system design, UX strategy, documentation architecture, and strategic technical decisions across all domains.