Yuki001

22 mods across 1 repository, 98 stars between them.

gat-artist

01

Yuki001/game-dev-skills

Agent Claude Code

Creates global art direction and per-system art docs from the design docs.

not rated 94 +3 17d ago A 18 tokens

gat-designer

02

Yuki001/game-dev-skills

Agent Claude Code

Owns the design docs. Turns a rough game idea into a game overview, a systems index, and concise system GDDs.

not rated 94 +3 17d ago A 31 tokens

gat-planner

03

Yuki001/game-dev-skills

Agent Claude Code

Plans ordered milestone handoff slices in gat/milestone/milestone.md and authors per-milestone brief skeletons, for downstream engineering workflows.

not rated 94 +3 17d ago A 34 tokens

gat-writer

04

Yuki001/game-dev-skills

Agent Claude Code

Owns narrative docs. Turns game design context into story premise, worldbuilding, characters, quests, dialogue, and narrative content briefs.

not rated 94 +3 17d ago A 31 tokens

gat-brainstorm

05

Yuki001/game-dev-skills

Skill Codex

Develop or refine a game concept through a one-question-at-a-time design interview, then create GAT game overview, systems index, and global art direction documents; also supports discussion-only exploration. Use for game concepts, core loops, system boundaries, scope, or visual direction in a GAT project.

not rated 94 +3 changed 1mo ago A 65 tokens

gat-design

06

Yuki001/game-dev-skills

Skill Codex

Design one system or all remaining systems within a specific planned GAT milestone, producing milestone-scoped GDD, optional content data, and art documents while updating progress and auditing consistency. Requires an explicit milestone.

not rated 94 +3 changed 1mo ago A 44 tokens

gat-milestone

07

Yuki001/game-dev-skills

Skill Codex

Plan ordered GAT milestone handoff slices from overview and narrative documents, create the milestone roadmap and per-milestone brief skeletons, and stop before technical design or implementation. Use after foundational GAT documents are ready and before per-system design.

not rated 94 +3 changed 1mo ago A 54 tokens

gat-story

08

Yuki001/game-dev-skills

Skill Codex

Develop or refine a GAT game's premise, world, characters, quests, dialogue, tone, and narrative delivery through a one-question-at-a-time interview, then write the needed global narrative documents; also supports discussion-only exploration.

not rated 94 +3 changed 1mo ago A 48 tokens

gat-workflow-start

09

Yuki001/game-dev-skills

Skill Codex

Inspect GAT pre-production state, report overview, narrative, and per-milestone progress, and recommend the earliest actionable next step. Use when the user asks to start, resume, inspect, or route a GAT workflow.

not rated 94 +3 changed 1mo ago A 51 tokens

Yuki001/game-dev-skills

Skill Codex

Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js, bundled builders and helpers, deterministic validation and export scripts, PNG previews, and optional browser visual review. Use when needs to create, revise, export, or visually audit…

not rated 94 +3 17d ago A 90 tokens

animation-shader

11

Yuki001/game-dev-skills

Skill Claude CodeCodex

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and…

not rated 94 +3 17d ago A 107 tokens

game-architect

12

Yuki001/game-dev-skills

Skill Claude CodeCodex

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin…

not rated 94 +3 17d ago A 78 tokens

Yuki001/game-dev-skills

Skill Claude CodeCodex

Specialized in game numerical design, this skill designs first-pass game balance values, diagnoses and tunes existing systems, and evaluates balance proposals by building and running executable models, simulators, parameter sweeps, and evidence checks. Use for combat, progression, economies, items/builds…

not rated 94 +3 17d ago A 98 tokens

game-design-review

14

Yuki001/game-dev-skills

Skill Claude CodeCodex

Review, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insufficiently engaging…

not rated 94 +3 17d ago A 102 tokens

Yuki001/game-dev-skills

Skill Claude CodeCodex

Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept or worldbuilding boards, sprite sheets…

not rated 94 +3 17d ago A 147 tokens

gpt-image

16

Yuki001/game-dev-skills

Skill Codex

Execute image generation, editing, and chroma-key transparent-background workflows with GPT Image 2 / gpt-image-2 through the bundled scripts. Use when GPT Image is the selected backend and a supplied prompt or edit instruction must be executed for text-to-image generation, reference-image editing, multi-reference…

not rated 94 +3 17d ago A 101 tokens

imagemagick-cli

17

Yuki001/game-dev-skills

Skill Codex

Comprehensive ImageMagick 7 command-line image processing for inspecting, converting, resizing, cropping, compositing, masking, drawing, annotating, color correction, quantization, filtering, morphology, distortion, animation, montage, comparison, metadata, batch automation, and advanced pixel analysis. Use whenever a…

not rated 94 +3 17d ago A 171 tokens

Yuki001/game-dev-skills

Skill Codex

Remove image backgrounds locally with Lucida's bgr CLI and save transparent RGBA PNGs while preserving soft alpha in glass, smoke, glow and VFX, camouflage, text and logos, line art, illustrations, and print designs. Use when a user asks to remove, erase, isolate, cut out, or make the background of an image…

not rated 94 +3 17d ago A 101 tokens

Yuki001/game-dev-skills

Skill Claude CodeCodex

Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ratio/quality/output…

not rated 94 +3 17d ago A 99 tokens

Yuki001/game-dev-skills

Skill Claude CodeCodex

Generate and download videos through OpenRouter's dedicated asynchronous Video API. Use this skill whenever the user wants to create, render, generate, poll, resume, or save an OpenRouter video, including text-to-video, first/last-frame image-to-video, reference-to-video, choosing or listing video models, setting…

not rated 94 +3 17d ago A 111 tokens

slice-video-frames

21

Yuki001/game-dev-skills

Skill Codex

Extract ordered still-image frames from local video files with FFmpeg, using a fixed FPS, an exact frame count, explicit timestamps, or every source frame; optionally remove a flat chroma-key background and emit timing metadata. Use for video-to-frame conversion, animation frame sampling, contact-sheet inputs, sprite…

not rated 94 +3 17d ago A 109 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: