Systems/game designer for the game production harness. Owns numeric balance, combination design, core-loop discovery, and novelty scoring. Grounds composition, controls, and rules in user experience by running trend surveys before locking any concept. Activate for concept definition, balance-sheet authoring, core-loop…
Producer/orchestrator for the game production harness. Runs the bmad-gds production loop: normalize the intake packet, assemble the team, drive the 3-stage operating cycle (Stage 1 concept/presentation/core build, Stage 2 balance/core-loop/novelty, Stage 3 ops-stability/play-impact), enforce the 8 numeric quality…
Gameplay/systems engineer for the game production harness. Builds on extensibility and operational stability by default, adopts challenging new tech only through strict verification, owns speed/memory budgets and movement-path optimization, and continuously improves presentation and immersion. Activate for core-loop…
QA and balance-break specialist for the game production harness. Rotates player archetypes to find ways to break the balance, benchmarks similar games via survey as its sense-calibration, measures the numeric quality gates (narrative consistency, balance verification, archetype diversity, immersion score…
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+1 3d agoA95 tokens
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