Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Accessibility standards and assistive features — remapping, text scaling, colorblind modes, screen reader support.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.
This repository also configures its own agents. See what Claude-Code-Game-Studios tells them →
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Accessibility standards and assistive features — remapping, text scaling, colorblind modes, screen reader support.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Implements game AI — behavior trees, state machines, pathfinding, perception, decision-making, NPC and enemy behavior, AI debugging.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Telemetry and analytics — event tracking, player behavior, A/B test frameworks, dashboard specification, data pipelines.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Owns visual identity — style guides, art bible, asset standards, color palettes, UI visual direction.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Owns sonic identity — music direction, sound palette, audio implementation strategy, mix balance.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Player-facing communication — patch notes, social posts, community updates, feedback collection, player bug triage, crisis communication.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Highest creative authority — vision, tone, aesthetic direction. Use when a decision affects game identity or department leads deadlock.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Build pipelines, CI/CD configuration, version control workflow, branching strategy, automated test pipelines, deployment infrastructure.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Resource economies — loot tables, sink/faucet analysis, progression curve calibration, economic balance.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Core engine systems — rendering pipeline, physics, memory, resource loading, scene management, performance-critical framework code.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Mechanical and systems design — core loops, progression, combat, economy, player-facing rules. Mechanics-level questions.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Implements designed mechanics as code — player systems, combat, interactive features, gameplay system code.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Godot 4 C# quality — .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Native code integration with Godot — GDExtension API, godot-cpp and godot-rust bindings, custom node types, the native boundary.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
GDScript code quality — static typing enforcement, signal architecture, coroutine patterns, GDScript idioms, typed and performant.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Godot rendering customization — shading language, visual shaders, material setup, particle shaders, post-processing.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Authority on Godot-specific patterns and APIs — node/scene architecture, signals, resources; guides GDScript vs C# vs GDExtension.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Lead programmer — code-level architecture, coding standards, code review, API design, refactoring strategy, assigning work to specialist programmers.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Spatial design for levels and areas — encounter layouts, pacing, difficulty, layout planning, environmental storytelling.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Post-launch content — seasonal events, battle passes, content cadence, retention, engagement analytics. Keeps the game fresh.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Internationalization architecture — i18n system design, string extraction workflows, locale testing, locale-specific issues, translation pipeline.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Story architecture, world-building, character design, dialogue strategy. Narrative structure and direction rather than writing individual lines.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Multiplayer networking — state replication, lag compensation, matchmaking, network protocol, netcode and bandwidth optimization.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Performance analyst — profiling, bottlenecks, memory analysis, frame time investigation, recommends optimizations, tracks metrics over time.
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