Donchitos/Claude-Code-Game-Studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

This repository also configures its own agents. See what Claude-Code-Game-Studios tells them →

27kStars on the repository
134Mods indexed here, across every type
8d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

ai-programmer

02

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Implements game AI — behavior trees, state machines, pathfinding, perception, decision-making, NPC and enemy behavior, AI debugging.

not rated 27k +651 changed 16d ago A 31 tokens original MIT

analytics-engineer

03

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Telemetry and analytics — event tracking, player behavior, A/B test frameworks, dashboard specification, data pipelines.

not rated 27k +651 changed 16d ago A 25 tokens original MIT

art-director

04

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Owns visual identity — style guides, art bible, asset standards, color palettes, UI visual direction.

not rated 27k +651 changed 7d ago A 25 tokens original MIT

audio-director

05

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Owns sonic identity — music direction, sound palette, audio implementation strategy, mix balance.

not rated 27k +651 changed 7d ago A 22 tokens original MIT

community-manager

06

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Player-facing communication — patch notes, social posts, community updates, feedback collection, player bug triage, crisis communication.

not rated 27k +651 changed 16d ago A 27 tokens original MIT

creative-director

07

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Highest creative authority — vision, tone, aesthetic direction. Use when a decision affects game identity or department leads deadlock.

not rated 27k +651 changed 7d ago A 28 tokens original MIT

devops-engineer

08

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Build pipelines, CI/CD configuration, version control workflow, branching strategy, automated test pipelines, deployment infrastructure.

not rated 27k +651 changed 16d ago A 26 tokens original MIT

economy-designer

09

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Resource economies — loot tables, sink/faucet analysis, progression curve calibration, economic balance.

not rated 27k +651 changed 7d ago A 24 tokens original MIT

engine-programmer

10

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Core engine systems — rendering pipeline, physics, memory, resource loading, scene management, performance-critical framework code.

not rated 27k +651 changed 16d ago A 26 tokens original MIT

game-designer

11

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Mechanical and systems design — core loops, progression, combat, economy, player-facing rules. Mechanics-level questions.

not rated 27k +651 changed 7d ago A 26 tokens original MIT

gameplay-programmer

12

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Implements designed mechanics as code — player systems, combat, interactive features, gameplay system code.

not rated 27k +651 changed 7d ago A 24 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

GDScript code quality — static typing enforcement, signal architecture, coroutine patterns, GDScript idioms, typed and performant.

not rated 27k +651 changed 16d ago A 34 tokens original MIT

godot-specialist

17

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Authority on Godot-specific patterns and APIs — node/scene architecture, signals, resources; guides GDScript vs C# vs GDExtension.

not rated 27k +651 changed 16d ago A 36 tokens original MIT

lead-programmer

18

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Lead programmer — code-level architecture, coding standards, code review, API design, refactoring strategy, assigning work to specialist programmers.

not rated 27k +651 changed 16d ago A 30 tokens original MIT

level-designer

19

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Spatial design for levels and areas — encounter layouts, pacing, difficulty, layout planning, environmental storytelling.

not rated 27k +651 changed 7d ago A 24 tokens original MIT

live-ops-designer

20

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Post-launch content — seasonal events, battle passes, content cadence, retention, engagement analytics. Keeps the game fresh.

not rated 27k +651 changed 7d ago A 29 tokens original MIT

localization-lead

21

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Internationalization architecture — i18n system design, string extraction workflows, locale testing, locale-specific issues, translation pipeline.

not rated 27k +651 changed 16d ago A 29 tokens original MIT

narrative-director

22

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Story architecture, world-building, character design, dialogue strategy. Narrative structure and direction rather than writing individual lines.

not rated 27k +651 changed 7d ago A 28 tokens original MIT

network-programmer

23

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Multiplayer networking — state replication, lag compensation, matchmaking, network protocol, netcode and bandwidth optimization.

not rated 27k +651 changed 16d ago A 25 tokens original MIT

performance-analyst

24

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Performance analyst — profiling, bottlenecks, memory analysis, frame time investigation, recommends optimizations, tracks metrics over time.

not rated 27k +651 changed 16d ago A 30 tokens original MIT

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